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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Hussar" data-source="post: 5832691" data-attributes="member: 22779"><p>Again, I totally disagree. There are any number of systems out there that have basic task resolution mechanics that can be broadly applied. Savage Worlds has its "Rule of 4" where, after modifiers, if you score a 4 or better on your die roll, you succeed at whatever it is you are trying to do.</p><p></p><p>Very rules light systems work this way as well. 3:16 Carnage Beyond the Stars has exactly two stats - combat and non-combat. Anything you want to do that would hurt something counts as combat, anything else is non-combat. Make your roll.</p><p></p><p>I fail to see how having balanced mechanics somehow makes a "good" DM not achieve great results. How does having characters which are balanced in the three "pillars" as they are calling them in 5e, result in mediocre DM's?</p><p></p><p>Heck, I've still never quite figured out how having 4e's level of parity between classes somehow magically makes good DM's merely mediocre. Apparently some DM's can't seem to make the 4e mechanics work for them, I guess. Is that a failing of the system? Perhaps. I don't know. I do know that the two or three DM's I'm playing with currently have also DM'd various other systems within the group and, for some bizarre reason, their games are always great. Much better than mine, to my shame.</p><p></p><p>I completely reject the idea that somehow system makes for better DM's. It's ridiculous on its face. I'm pretty darn sure that if I sat down and played a 3e game with Monte Cook, I'd have a damn good game. But, I'm also sure, he'd run a damn good 4e game as well. And, heck, I'd line up to sit at a Basic D&D game if he'd run one.</p><p></p><p>So, yes, BryonD, I blow off your argument as the standard "training wheels" rant that you've been trotting out every so often for the past couple of years. That somehow having a system with imbalances makes better DM's because they'll have to rise to the challenge, rather than have the game work out of the box. If that were true, then the greatest DM's in the world would all play Palladium.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5832691, member: 22779"] Again, I totally disagree. There are any number of systems out there that have basic task resolution mechanics that can be broadly applied. Savage Worlds has its "Rule of 4" where, after modifiers, if you score a 4 or better on your die roll, you succeed at whatever it is you are trying to do. Very rules light systems work this way as well. 3:16 Carnage Beyond the Stars has exactly two stats - combat and non-combat. Anything you want to do that would hurt something counts as combat, anything else is non-combat. Make your roll. I fail to see how having balanced mechanics somehow makes a "good" DM not achieve great results. How does having characters which are balanced in the three "pillars" as they are calling them in 5e, result in mediocre DM's? Heck, I've still never quite figured out how having 4e's level of parity between classes somehow magically makes good DM's merely mediocre. Apparently some DM's can't seem to make the 4e mechanics work for them, I guess. Is that a failing of the system? Perhaps. I don't know. I do know that the two or three DM's I'm playing with currently have also DM'd various other systems within the group and, for some bizarre reason, their games are always great. Much better than mine, to my shame. I completely reject the idea that somehow system makes for better DM's. It's ridiculous on its face. I'm pretty darn sure that if I sat down and played a 3e game with Monte Cook, I'd have a damn good game. But, I'm also sure, he'd run a damn good 4e game as well. And, heck, I'd line up to sit at a Basic D&D game if he'd run one. So, yes, BryonD, I blow off your argument as the standard "training wheels" rant that you've been trotting out every so often for the past couple of years. That somehow having a system with imbalances makes better DM's because they'll have to rise to the challenge, rather than have the game work out of the box. If that were true, then the greatest DM's in the world would all play Palladium. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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