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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Neonchameleon" data-source="post: 5833123" data-attributes="member: 87792"><p>And being thrown in the deep end without much in the way of guidance means that it's going to be a case of sink-or-swim. And I've seen people with an interest in DMing who sank so hard thanks to system issues that they aren't going to get back in the water.</p><p> </p><p> </p><p></p><p> </p><p>I 100% disagree with you here. I consider that a DM will do best with a system that plays to their strengths. And in almost all cases that <em>will</em> be a niche system. D&D isn't a niche system. Which is itself a good thing - a broad system will better allow DMs to work out what their strengths <em>are</em> because it provides something of everything.</p><p> </p><p></p><p> </p><p>If the 11 year old never plays a game that expects him to deal with apples and oranges then I wonder just what game he is playing. Because almost every player it has ever been my pleasure to play with has managed to smuggle pineapples into the apple bin, and most have gleefully tossed in oranges, kumquats, satsumas, and pomegranates as well. In addition there was already the occasional potato mislabled as a pomme de terre thrown in there by mistake by the designers. And some of my more fun players will, when offered an apple, spray paint it gold and write Kallisti on it. And find that the <a href="http://en.wikipedia.org/wiki/Golden_apple" target="_blank">golden apples</a> were there all along. (As were the cans of orange spray paint in the orange bin).</p><p> </p><p>No game has <em>ever</em> kept the apple bin pure. (4e certainly doesn't - it just through vigilance and errata keeps it pureish; I can think of a few pinapples in the apple bin, and a few golden apples). It's simply a matter of degree. Should there be <a href="http://en.wikipedia.org/wiki/Mk_2_grenade" target="_blank">grenades in the pineapple</a> bin? And is the best way to learn for the DM to be presented with players reaching into the pineapple bin and pulling out live grenades? Or would it be better to learn what apples, oranges, and pineapples are before being presented with live hand grenades?</p><p> </p><p>If you expect the grenades not to turn up at all, you aren't familiar with the same type of PCs I am. But speaking as both DM and player, that's no reason to simply drop them in there.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5833123, member: 87792"] And being thrown in the deep end without much in the way of guidance means that it's going to be a case of sink-or-swim. And I've seen people with an interest in DMing who sank so hard thanks to system issues that they aren't going to get back in the water. I 100% disagree with you here. I consider that a DM will do best with a system that plays to their strengths. And in almost all cases that [I]will[/I] be a niche system. D&D isn't a niche system. Which is itself a good thing - a broad system will better allow DMs to work out what their strengths [I]are[/I] because it provides something of everything. If the 11 year old never plays a game that expects him to deal with apples and oranges then I wonder just what game he is playing. Because almost every player it has ever been my pleasure to play with has managed to smuggle pineapples into the apple bin, and most have gleefully tossed in oranges, kumquats, satsumas, and pomegranates as well. In addition there was already the occasional potato mislabled as a pomme de terre thrown in there by mistake by the designers. And some of my more fun players will, when offered an apple, spray paint it gold and write Kallisti on it. And find that the [url=http://en.wikipedia.org/wiki/Golden_apple]golden apples[/url] were there all along. (As were the cans of orange spray paint in the orange bin). No game has [I]ever[/I] kept the apple bin pure. (4e certainly doesn't - it just through vigilance and errata keeps it pureish; I can think of a few pinapples in the apple bin, and a few golden apples). It's simply a matter of degree. Should there be [url=http://en.wikipedia.org/wiki/Mk_2_grenade]grenades in the pineapple[/url] bin? And is the best way to learn for the DM to be presented with players reaching into the pineapple bin and pulling out live grenades? Or would it be better to learn what apples, oranges, and pineapples are before being presented with live hand grenades? If you expect the grenades not to turn up at all, you aren't familiar with the same type of PCs I am. But speaking as both DM and player, that's no reason to simply drop them in there. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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