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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Neonchameleon" data-source="post: 5833137" data-attributes="member: 87792"><p>To me if magic uses a sword simply for cutting things and martial bathes people in flame without heavy machinery that's very different. (Yes I noticed the mistake). The mechanics merely resolve the fiction.</p><p> </p><p></p><p> </p><p>Some do. Which is why not all powers are encounters or dailies. Besides the pacing is narrative, not realistic. D&D gave up pretense to realism when it introduced the hit point.</p><p> </p><p></p><p> </p><p>Apparently Hasbro's targets for the D&D line are $50 million/year. It isn't going well <em>by the standards of unrealistic financial targets</em>. (And honestly, 4e is pretty close to a complete game mechanically at this point - it's hard to see too much more room for splatbooks no matter the quality that aren't just product churn - and it has several very nice setting books.)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5833137, member: 87792"] To me if magic uses a sword simply for cutting things and martial bathes people in flame without heavy machinery that's very different. (Yes I noticed the mistake). The mechanics merely resolve the fiction. Some do. Which is why not all powers are encounters or dailies. Besides the pacing is narrative, not realistic. D&D gave up pretense to realism when it introduced the hit point. Apparently Hasbro's targets for the D&D line are $50 million/year. It isn't going well [I]by the standards of unrealistic financial targets[/I]. (And honestly, 4e is pretty close to a complete game mechanically at this point - it's hard to see too much more room for splatbooks no matter the quality that aren't just product churn - and it has several very nice setting books.) [/QUOTE]
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Community
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*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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