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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="hanez" data-source="post: 5833310" data-attributes="member: 82160"><p>Good point. </p><p></p><p>More relevant perhaps would be that the desisngers and WOTC shows some interest in changing focus. As someone who is mostly interested in 5e because of the way in which it was announced, it can be frustrating to have to argue that the things you love in D&D won't fit because of balance. I don't begrudge many of the concepts and class styles in 4e, they could slide right along with the classes and things I love about D&D and players could decide what they prefer. Unfortunately it seems sometimes that the other side is the side that finds my preferences as being acceptable in the core game. </p><p></p><p>If vancian magic doesn't fit, I don't see what the point of a unity edition is. And any argument to show how they could fit together and make the game better immediately results in misrepresentation or bringing up CodZilla or strawman martial classes that can do nothing but watch the magic gods. The arguments in this forum are becoming particularly tiring, it seems there are at least two very different play style preferences that will be hard to reconcile over this format.</p></blockquote><p></p>
[QUOTE="hanez, post: 5833310, member: 82160"] Good point. More relevant perhaps would be that the desisngers and WOTC shows some interest in changing focus. As someone who is mostly interested in 5e because of the way in which it was announced, it can be frustrating to have to argue that the things you love in D&D won't fit because of balance. I don't begrudge many of the concepts and class styles in 4e, they could slide right along with the classes and things I love about D&D and players could decide what they prefer. Unfortunately it seems sometimes that the other side is the side that finds my preferences as being acceptable in the core game. If vancian magic doesn't fit, I don't see what the point of a unity edition is. And any argument to show how they could fit together and make the game better immediately results in misrepresentation or bringing up CodZilla or strawman martial classes that can do nothing but watch the magic gods. The arguments in this forum are becoming particularly tiring, it seems there are at least two very different play style preferences that will be hard to reconcile over this format. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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