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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="BobTheNob" data-source="post: 5834633" data-attributes="member: 82425"><p>Great statement, but Im going to twist it around. As much as giving the DM freedom can result in games that suck, it can also result is games that are spectacular. If I look back over my 3 decades of playing RPG's and reflect on which moments I remember, the are never the moments when the "rules were balanced"...they were always the times the characters and DM thought outside the box.</p><p></p><p>This is why Im not obsessed with game balance as a top focus for 5e. As much as it creates framework for game mechanics, it has never once contributed to the great moments our group has experienced over the years.</p><p></p><p></p><p>I think there is something from every edition that can be learned. 4e was great in many regards, but not great in others. To interpret 4e as the be-all and end all of game design is just design with blinkers on, to assume it did nothing to contribute to game design is just naive.</p><p></p><p>The hard thing for all here is to step out of our "my experience = the correct experience" thought mode and learn to absorb what other people are saying. I think what you have said here expresses that very eloquently.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5834633, member: 82425"] Great statement, but Im going to twist it around. As much as giving the DM freedom can result in games that suck, it can also result is games that are spectacular. If I look back over my 3 decades of playing RPG's and reflect on which moments I remember, the are never the moments when the "rules were balanced"...they were always the times the characters and DM thought outside the box. This is why Im not obsessed with game balance as a top focus for 5e. As much as it creates framework for game mechanics, it has never once contributed to the great moments our group has experienced over the years. I think there is something from every edition that can be learned. 4e was great in many regards, but not great in others. To interpret 4e as the be-all and end all of game design is just design with blinkers on, to assume it did nothing to contribute to game design is just naive. The hard thing for all here is to step out of our "my experience = the correct experience" thought mode and learn to absorb what other people are saying. I think what you have said here expresses that very eloquently. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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