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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5834693" data-attributes="member: 5143"><p>I agree with this, mostly. The problem is that it reaffirms my belief that D&D can't be everything to everyone. 4e allows me to run the type of game I want to run much better than any other edition. If it were to go back to using some of the old mechanics, it would be a better game for you and a worse game for me. I think D&D needs to settle on one thing it's good at and accept that it will do the other things poorly and point that out in the rules.</p><p></p><p>But instead, it tries to be everything to everyone and fails. Every edition of D&D has been better at running in some preferred style than any other. Some people correct the game to allow it to play in their preferred playstyle using DMing tactics and houserules. Other people don't want to go through the effort and end up with a game that just doesn't work.</p><p></p><p>3e had an equally narrow range of games it worked perfectly in as well: Games where the DM continually forcibly balanced the game by denying any character that seemed too powerful, denying spells or classes that didn't fit in with the game or were too powerful, using techniques like custom creating encounters to hinder the abilities of the casters, or stealing spellbooks to make sure the Wizard knew he had disadvantages. Also, in addition, it only worked well in a group where the players mutually agreed(or just did because they weren't all that tactically wise) to not pick at the edges of the system where the seams were.</p><p></p><p>In virtually every thread where I've seen someone say "My Druid, Clerics and Wizards weren't too powerful" that none of the players in question even attempted to use some of the most powerful spells or combination of spells. I've said it in another thread but mathematically, Monks are "the load". But if your casters purposefully don't use their most powerful spells, they become balanced with "the load".</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5834693, member: 5143"] I agree with this, mostly. The problem is that it reaffirms my belief that D&D can't be everything to everyone. 4e allows me to run the type of game I want to run much better than any other edition. If it were to go back to using some of the old mechanics, it would be a better game for you and a worse game for me. I think D&D needs to settle on one thing it's good at and accept that it will do the other things poorly and point that out in the rules. But instead, it tries to be everything to everyone and fails. Every edition of D&D has been better at running in some preferred style than any other. Some people correct the game to allow it to play in their preferred playstyle using DMing tactics and houserules. Other people don't want to go through the effort and end up with a game that just doesn't work. 3e had an equally narrow range of games it worked perfectly in as well: Games where the DM continually forcibly balanced the game by denying any character that seemed too powerful, denying spells or classes that didn't fit in with the game or were too powerful, using techniques like custom creating encounters to hinder the abilities of the casters, or stealing spellbooks to make sure the Wizard knew he had disadvantages. Also, in addition, it only worked well in a group where the players mutually agreed(or just did because they weren't all that tactically wise) to not pick at the edges of the system where the seams were. In virtually every thread where I've seen someone say "My Druid, Clerics and Wizards weren't too powerful" that none of the players in question even attempted to use some of the most powerful spells or combination of spells. I've said it in another thread but mathematically, Monks are "the load". But if your casters purposefully don't use their most powerful spells, they become balanced with "the load". [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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