Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5836080" data-attributes="member: 87792"><p>BryonD;</p><p></p><p>Argue against what you want to. Take the most uncharitable reading you possibly can of Mearls' statement. </p><p></p><p>I stand by what my own statements were. 3.X is a broken game. <em>This does not mean you can not have fun with it.</em> You can have fun with splatbook-heavy RIFTS and run campaigns in it. And mechanically that game is broken sideways. I have explained this, and that I know this and that I have been able to explain this demonstrates that it is highly improbable I meant what I said the way you took it, especially when there are other valid readings. Now if you had accepted my clarification I would have apologised for overstating my case. But you seem determined to stand by your reading that is neither the only way of reading what I have written nor what I actually meant.</p><p></p><p>Mathematically and mechanically the Monk is The Load. This doesn't mean that with DM tuning he will always work out that way. It is possible to tune a game so that a <em>Commoner</em> will outshine a mage. This in no way means that a Commoner would be other than The Load in a party of PCs. It would be using Rule 0 to fix problems. "Tuning." A.k.a. Favouritism. 3E at least has the decency not to present Commoner as a PC class, but <em>every single argument</em> you have made about the viability of the monk could apply to a well played commoner supported by DM tuning.</p><p></p><p>Do you <em>really</em> think that this would make the Commoner class other than The Load? This does not, contrary to your assertion, deny that your game exists. Any more than pointing out that Rifts is mechanically broken sideways denies that people have fun with that game. It merely shows that you are a good enough DM to overcome flaws in the system. I have said this repeatedly and meant it every time. Yet you persist in your reading that is dubious from the text you quote and explicitely denied by my FATAL and RIFTS comparisons.</p><p></p><p>But I'm done. You are taking me as uncharitably as you seem to be able to. And deciding what my arguments are so you can have them to argue against. When I point out what I mean you claim that I should have to stick with <em>your reading</em> of my original words. Which is singularly uncharitable to the point that after I've explained what I've meant and how it is in line with what I actually said, your version of my position, although it may have initially been a fair reading, has long been a straw man. And I simply can't be bothered to engage with you further.</p><p></p><p>Oh, and as for 4e taking the burden off you for adapting, this is a significant overstatement. It doesn't force you to adapt. But to adapt is <em>human nature</em>. I don't know <em>any</em> DMs who haven't adapted 4e on campaigns after (or even durging) their first one. It simply allows you to not have to adapt <em>when you are busy learning the basic stuff like managing a table.</em> It's something you do (and just about everyone tries) - but not something you are forced to in the sink or swim school of teaching.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5836080, member: 87792"] BryonD; Argue against what you want to. Take the most uncharitable reading you possibly can of Mearls' statement. I stand by what my own statements were. 3.X is a broken game. [I]This does not mean you can not have fun with it.[/I] You can have fun with splatbook-heavy RIFTS and run campaigns in it. And mechanically that game is broken sideways. I have explained this, and that I know this and that I have been able to explain this demonstrates that it is highly improbable I meant what I said the way you took it, especially when there are other valid readings. Now if you had accepted my clarification I would have apologised for overstating my case. But you seem determined to stand by your reading that is neither the only way of reading what I have written nor what I actually meant. Mathematically and mechanically the Monk is The Load. This doesn't mean that with DM tuning he will always work out that way. It is possible to tune a game so that a [I]Commoner[/I] will outshine a mage. This in no way means that a Commoner would be other than The Load in a party of PCs. It would be using Rule 0 to fix problems. "Tuning." A.k.a. Favouritism. 3E at least has the decency not to present Commoner as a PC class, but [I]every single argument[/I] you have made about the viability of the monk could apply to a well played commoner supported by DM tuning. Do you [I]really[/I] think that this would make the Commoner class other than The Load? This does not, contrary to your assertion, deny that your game exists. Any more than pointing out that Rifts is mechanically broken sideways denies that people have fun with that game. It merely shows that you are a good enough DM to overcome flaws in the system. I have said this repeatedly and meant it every time. Yet you persist in your reading that is dubious from the text you quote and explicitely denied by my FATAL and RIFTS comparisons. But I'm done. You are taking me as uncharitably as you seem to be able to. And deciding what my arguments are so you can have them to argue against. When I point out what I mean you claim that I should have to stick with [I]your reading[/I] of my original words. Which is singularly uncharitable to the point that after I've explained what I've meant and how it is in line with what I actually said, your version of my position, although it may have initially been a fair reading, has long been a straw man. And I simply can't be bothered to engage with you further. Oh, and as for 4e taking the burden off you for adapting, this is a significant overstatement. It doesn't force you to adapt. But to adapt is [I]human nature[/I]. I don't know [I]any[/I] DMs who haven't adapted 4e on campaigns after (or even durging) their first one. It simply allows you to not have to adapt [I]when you are busy learning the basic stuff like managing a table.[/I] It's something you do (and just about everyone tries) - but not something you are forced to in the sink or swim school of teaching. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
Top