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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5837870" data-attributes="member: 5143"><p>Not everyone doesn't like it for that reason, obviously. Still, there are a number of people who have that problem with it. Most of them don't phrase it that way because they either don't want to be seen as a munchkin...or they don't really know that's the reason themselves.</p><p></p><p>A lot of people look at the books and say "So, I have to pick 4 powers from a list of abilities and I get 1 feat? How do I make a character like my character from 3.5e who could fly above the battle immune to all energy based attacks and all weapon attacks that weren't magical while I lowered all the enemies strength to 3 and trapped them in a web that they couldn't leave? Maybe at higher levels? No...none of those powers are available. Well, this edition is stupid. It just doesn't have enough options for me."</p><p></p><p>But the problem is, the options that are missing aren't there because they were imbalanced. It's a catch-22. Balance the game and people get annoyed at the lack of choice. Keep the game imbalanced and it's no fun to DM most of the time because the game is so unbalanced.</p><p></p><p>I haven't seen too many players complaining about Save or Dies. Most of the people in the RPGA wanted to get rid of Save or Dies, not because of how they affected PCs, but because of how often the PCs could use them against enemies. It felt very anticlimactic when you played a 4 part adventure over 20 hours and you reached the bad guy at the end, just in the midst of finishing his plot that you'd been hearing about all this time. Only to have the PCs open up with 3 Save or Dies, each of which had a 75% chance of failing.</p><p></p><p>I didn't actually hear anyone at all calling for the crits to always succeed. In fact, as far as I can tell the only reason that got changed was due to WOTC market research outside of the RPGA. I saw one of the Designers say that they figured out one less die roll sped up the game, so they removed it.</p><p></p><p>Most players in the RPGA were very happy with the way the game system worked. It let you make whatever you want and players would compete with each other to make more powerful characters than anyone else. We lost a lot of players to Pathfinder because of the switch to 4e. Most of my good friends who were fellow volunteers in the RPGA now spend all their time trying to convert me over to Pathfinder and Pathfinder Society. Some of them are relatively militant about it.</p><p></p><p>This is partially because they are still allowed to make the kind of broken characters they are used to, and partially because Jason Buhlman was one of the Circle members for the RPGA. So, when he said "I don't like 4e, I think we only need to make small changes to 3.5e instead....oh, and I'm going to recreate Living Greyhawk using our new system" a lot of people followed him since they were good friends with him or at least knew of him.</p><p></p><p>Most of the people from the RPGA who got into the Beta test for 4e got in because they were really dedicated to the RPGA(i.e. they DMed a lot), so most of the feedback given was "Fix this so it's easier for us to DM and fairer to the monsters".</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5837870, member: 5143"] Not everyone doesn't like it for that reason, obviously. Still, there are a number of people who have that problem with it. Most of them don't phrase it that way because they either don't want to be seen as a munchkin...or they don't really know that's the reason themselves. A lot of people look at the books and say "So, I have to pick 4 powers from a list of abilities and I get 1 feat? How do I make a character like my character from 3.5e who could fly above the battle immune to all energy based attacks and all weapon attacks that weren't magical while I lowered all the enemies strength to 3 and trapped them in a web that they couldn't leave? Maybe at higher levels? No...none of those powers are available. Well, this edition is stupid. It just doesn't have enough options for me." But the problem is, the options that are missing aren't there because they were imbalanced. It's a catch-22. Balance the game and people get annoyed at the lack of choice. Keep the game imbalanced and it's no fun to DM most of the time because the game is so unbalanced. I haven't seen too many players complaining about Save or Dies. Most of the people in the RPGA wanted to get rid of Save or Dies, not because of how they affected PCs, but because of how often the PCs could use them against enemies. It felt very anticlimactic when you played a 4 part adventure over 20 hours and you reached the bad guy at the end, just in the midst of finishing his plot that you'd been hearing about all this time. Only to have the PCs open up with 3 Save or Dies, each of which had a 75% chance of failing. I didn't actually hear anyone at all calling for the crits to always succeed. In fact, as far as I can tell the only reason that got changed was due to WOTC market research outside of the RPGA. I saw one of the Designers say that they figured out one less die roll sped up the game, so they removed it. Most players in the RPGA were very happy with the way the game system worked. It let you make whatever you want and players would compete with each other to make more powerful characters than anyone else. We lost a lot of players to Pathfinder because of the switch to 4e. Most of my good friends who were fellow volunteers in the RPGA now spend all their time trying to convert me over to Pathfinder and Pathfinder Society. Some of them are relatively militant about it. This is partially because they are still allowed to make the kind of broken characters they are used to, and partially because Jason Buhlman was one of the Circle members for the RPGA. So, when he said "I don't like 4e, I think we only need to make small changes to 3.5e instead....oh, and I'm going to recreate Living Greyhawk using our new system" a lot of people followed him since they were good friends with him or at least knew of him. Most of the people from the RPGA who got into the Beta test for 4e got in because they were really dedicated to the RPGA(i.e. they DMed a lot), so most of the feedback given was "Fix this so it's easier for us to DM and fairer to the monsters". [/QUOTE]
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