Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 5837966" data-attributes="member: 5143"><p>Oh, my players want a fun story. But to them, a fun story is one that they win. And preferably win in such an extravagant way that they can laugh about it afterwards. Like the time there were a bunch of bad guys out looking for them and they needed to gather some information. So the Wizard dominated a random person on the street and forced him to gather the information for them so that the bad guys couldn't find them.</p><p></p><p>They were super happy because it was obvious the DM didn't think about the fact that they could do that and planned a bunch of combats around the fact that they'd have to walk into a building and get ambushed.</p><p></p><p>I disagree that imbalance is ever a good thing. If you have a system that says:</p><p></p><p>Pick Any One of these options:</p><p>1. 60% chance of 10 damage to a single target at-will, 35% chance of doing 10 to another one</p><p>2. 40% chance of 5 damage to a single target at-will, 10 more damage if you are behind someone</p><p>3. 20% chance of doing 5 damage 3 times</p><p>4. Your choice of any 20 of this list of 200 abilities: Some examples are "100% chance of 20 damage to everyone within a 30 foot radius", "Turn invisible for 10 hours", "Stop all enemies within a 40 foot radius from moving more than 5 feet every 6 seconds while doing 5 damage each 6 seconds they stay in the area", "Turn into any of the 500 monsters listed in this book", and "The ability to make someone do anything you want for the next 24 hours"</p><p>5. Your choice of any 20 of this list of 200 abilities: Some examples are "Restore someone to full health", "Bring someone back to life", "Make a weapon +5 to hit and damage for a whole day", "Give yourself the ability to have a 75% chance to do 15 damage to a single target at will, and 50% chance of doing 15 to another one every round for 15 rounds", and "100% chance to do 15 damage to all enemies in a 20 foot radius"</p><p></p><p>Most people with any sense don't pick the first 3. And it isn't good in any game to give that out as a choice. I can't imagine a playstyle where giving 3 really bad options and 2 really good ones makes the game better.</p><p></p><p>Which is why I try really hard to imagine a game where people purposefully pick those options AND think that it's balanced.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5837966, member: 5143"] Oh, my players want a fun story. But to them, a fun story is one that they win. And preferably win in such an extravagant way that they can laugh about it afterwards. Like the time there were a bunch of bad guys out looking for them and they needed to gather some information. So the Wizard dominated a random person on the street and forced him to gather the information for them so that the bad guys couldn't find them. They were super happy because it was obvious the DM didn't think about the fact that they could do that and planned a bunch of combats around the fact that they'd have to walk into a building and get ambushed. I disagree that imbalance is ever a good thing. If you have a system that says: Pick Any One of these options: 1. 60% chance of 10 damage to a single target at-will, 35% chance of doing 10 to another one 2. 40% chance of 5 damage to a single target at-will, 10 more damage if you are behind someone 3. 20% chance of doing 5 damage 3 times 4. Your choice of any 20 of this list of 200 abilities: Some examples are "100% chance of 20 damage to everyone within a 30 foot radius", "Turn invisible for 10 hours", "Stop all enemies within a 40 foot radius from moving more than 5 feet every 6 seconds while doing 5 damage each 6 seconds they stay in the area", "Turn into any of the 500 monsters listed in this book", and "The ability to make someone do anything you want for the next 24 hours" 5. Your choice of any 20 of this list of 200 abilities: Some examples are "Restore someone to full health", "Bring someone back to life", "Make a weapon +5 to hit and damage for a whole day", "Give yourself the ability to have a 75% chance to do 15 damage to a single target at will, and 50% chance of doing 15 to another one every round for 15 rounds", and "100% chance to do 15 damage to all enemies in a 20 foot radius" Most people with any sense don't pick the first 3. And it isn't good in any game to give that out as a choice. I can't imagine a playstyle where giving 3 really bad options and 2 really good ones makes the game better. Which is why I try really hard to imagine a game where people purposefully pick those options AND think that it's balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
Top