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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Crazy Jerome" data-source="post: 5838566" data-attributes="member: 54877"><p>It would have actually been easier on me, and extended our appreciation of 3E, if we had had a couple of people capable of seeing the broken combos. Because no one in our group would have deliberately broke things, and we probaby averaged about 40% to 50% combat, with not infrequent sessions of only 25% or so. There was a lot of exploration, and most of our campaigns featured a fair amount of mystery and intrigue. </p><p> </p><p>What happened instead was that we were blithely playing, with everything kind of working, and me selectively patching when it didn't. No big deal, I've done that with Basic/Expert, 1E, etc. Then something would really break, and guess who would get to find the fix? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Since no one us were char op types at all, and since I don't enjoy doing that, the alternative was to stumble along patching it (which I also don't like), or dig up why it was broken--AKA work. </p><p> </p><p>And in fairness to 3E, part of that was my fault. Because it did more or less work for some time, I gave it more credit for robustness than it deserved. That made me hesitant to make major changes or rip things out. So sometimes we poked around the edges of a problem, instead of just deciding, "You know, lance charges are totally busted. We don't need them that much. Just forget that they exist."</p><p> </p><p>It is partly that when you extend that kind of favorable "credit" to a system for a long time, when the bill comes due, it comes due hard.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5838566, member: 54877"] It would have actually been easier on me, and extended our appreciation of 3E, if we had had a couple of people capable of seeing the broken combos. Because no one in our group would have deliberately broke things, and we probaby averaged about 40% to 50% combat, with not infrequent sessions of only 25% or so. There was a lot of exploration, and most of our campaigns featured a fair amount of mystery and intrigue. What happened instead was that we were blithely playing, with everything kind of working, and me selectively patching when it didn't. No big deal, I've done that with Basic/Expert, 1E, etc. Then something would really break, and guess who would get to find the fix? :p Since no one us were char op types at all, and since I don't enjoy doing that, the alternative was to stumble along patching it (which I also don't like), or dig up why it was broken--AKA work. And in fairness to 3E, part of that was my fault. Because it did more or less work for some time, I gave it more credit for robustness than it deserved. That made me hesitant to make major changes or rip things out. So sometimes we poked around the edges of a problem, instead of just deciding, "You know, lance charges are totally busted. We don't need them that much. Just forget that they exist." It is partly that when you extend that kind of favorable "credit" to a system for a long time, when the bill comes due, it comes due hard. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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