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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5838583" data-attributes="member: 5143"><p>Exactly. I think it was the same way for us. I liken it to getting better at playing an instrument. You start by playing something really simple and you're just happy you can play anything at all. And you look at complicated songs and say "How does anyone even play that? It's stupidly hard and I couldn't do that even if I wanted to." Though you secretly dream of being that good.</p><p></p><p>Then you play and you play and you play...until you realize those hard songs aren't that hard after all. In fact, the simple stuff you've been playing so far is SO easy...and so BORING to play that you HAVE to move on to the more complicated stuff or playing just isn't fun.</p><p></p><p>We only had fun when were were breaking the system. Because it allowed us to break it and we were happy to do so, because breaking it was more fun than playing something really simple.</p><p></p><p>4e is already getting there for us. Though, luckily, even at it's most broken it is SOMEWHAT fair. Though, that hasn't stopped me from banning Hybrids and instituting a house rule that says you can't qualify for a PP with a multi-class feat to prevent the biggest abuses. Even then, the difference between the powergamed characters in 4e and non-powergamed characters is the difference between strikers who do 15 damage and strikers who do 50 damage. Which is a pretty wide gap. Though, not nearly as wide as the gap in 3.5e</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5838583, member: 5143"] Exactly. I think it was the same way for us. I liken it to getting better at playing an instrument. You start by playing something really simple and you're just happy you can play anything at all. And you look at complicated songs and say "How does anyone even play that? It's stupidly hard and I couldn't do that even if I wanted to." Though you secretly dream of being that good. Then you play and you play and you play...until you realize those hard songs aren't that hard after all. In fact, the simple stuff you've been playing so far is SO easy...and so BORING to play that you HAVE to move on to the more complicated stuff or playing just isn't fun. We only had fun when were were breaking the system. Because it allowed us to break it and we were happy to do so, because breaking it was more fun than playing something really simple. 4e is already getting there for us. Though, luckily, even at it's most broken it is SOMEWHAT fair. Though, that hasn't stopped me from banning Hybrids and instituting a house rule that says you can't qualify for a PP with a multi-class feat to prevent the biggest abuses. Even then, the difference between the powergamed characters in 4e and non-powergamed characters is the difference between strikers who do 15 damage and strikers who do 50 damage. Which is a pretty wide gap. Though, not nearly as wide as the gap in 3.5e [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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