Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kustenjaeger" data-source="post: 5838889" data-attributes="member: 6690368"><p>I'm all for equivalence. A lot of how the equivalence of characters can work is down to the campaign style - for example a campaign that has a lot of combat in each session needs all the characters to be able to contribute pretty well in combat. A campaign that focuses primarily on social interaction needs everyone to be able to contribute decently in some form or other. </p><p></p><p>Where you get a mix of encounters across a campaign you can either have everyone being pretty good at everything or allow some diversity. As an example if one had 3 hour games with one hour each of combat, exploration and social you could have a very social character who could contribute a bit in combat or a combat specialist who could play a limited social role and they would probably keep the players happy provided that the rough balance of the campaign remained. A shift in emphasis of the campaign or of a number of sessions would however make it tricky for one player to feel as involved.</p><p></p><p>Another good point is the problem of long player turns which tend to reduce involvement by others for chunks of time. In the old days (running a hybrid 1e/Chivalry & Sorcery) I'd push the players into fast decision making to get the 6-8 people active as much of the time as possible. We didn't have multiple actions to cater for so there was limited time taken by any one person. With 3.5/PF more recently we've had far fewer players but I can feel it being slower to resolve things in combat.</p><p></p><p>Regards</p><p></p><p>Edward</p></blockquote><p></p>
[QUOTE="kustenjaeger, post: 5838889, member: 6690368"] I'm all for equivalence. A lot of how the equivalence of characters can work is down to the campaign style - for example a campaign that has a lot of combat in each session needs all the characters to be able to contribute pretty well in combat. A campaign that focuses primarily on social interaction needs everyone to be able to contribute decently in some form or other. Where you get a mix of encounters across a campaign you can either have everyone being pretty good at everything or allow some diversity. As an example if one had 3 hour games with one hour each of combat, exploration and social you could have a very social character who could contribute a bit in combat or a combat specialist who could play a limited social role and they would probably keep the players happy provided that the rough balance of the campaign remained. A shift in emphasis of the campaign or of a number of sessions would however make it tricky for one player to feel as involved. Another good point is the problem of long player turns which tend to reduce involvement by others for chunks of time. In the old days (running a hybrid 1e/Chivalry & Sorcery) I'd push the players into fast decision making to get the 6-8 people active as much of the time as possible. We didn't have multiple actions to cater for so there was limited time taken by any one person. With 3.5/PF more recently we've had far fewer players but I can feel it being slower to resolve things in combat. Regards Edward [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
Top