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General Tabletop Discussion
*Pathfinder & Starfinder
Balance Meter - allowing flavorful imbalance in a balanced game
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<blockquote data-quote="BryonD" data-source="post: 5838948" data-attributes="member: 957"><p>This may be a very important difference.</p><p></p><p>You know we have discussed online vs face to face before. I like online, but I think FTF is a whole different level of experience and I've never found an online game capable of delivering what FTF games offer.</p><p></p><p>And the difference between the two could certainly make elements that shine in FTF turn to detriments in online. I was reading your comments and pretty much shaking my head before I got to that line. I can't imagine play going as slowly as you described. And, independently, I can imagine players being that disengaged when it isn't their turn, but every time I've ever seen it, a less than stellar DM was at the root of it. IME when a game is going well NO ONE is looking at the clock and while the *characters* have turns, the *players* are all constantly engaged. </p><p></p><p>But online does not have the group atmosphere and energy. That isn't a slam or claim that online isn't fun. But online and FTF are different activities with different pros and cons. I can readily imagine how online because focused on the individual character and on that character's turns. So it becomes a matter of waiting for the next turn. And I can also imagine how it can become a more clinical tactical assessment for someone who is calculating their turn like the next move in a chess match. And that would suck for other players waiting their turn.</p><p></p><p>I absolutely won't claim that anything in the 3E ruleset is intended to stand against that. It *can* be avoided in 3E, but I won't challenge the idea that other games are simply and for any reasonable consideration "factually" superior to 3E in handling those issues for online play. I can't speak personally about 4E online play. But I'll take it for granted that it is one of those.</p><p></p><p>You have mentioned before that you play a lot (almost exclusive??) of online games. But it seems it is easy for me to forget that point. Perspective is highly important.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5838948, member: 957"] This may be a very important difference. You know we have discussed online vs face to face before. I like online, but I think FTF is a whole different level of experience and I've never found an online game capable of delivering what FTF games offer. And the difference between the two could certainly make elements that shine in FTF turn to detriments in online. I was reading your comments and pretty much shaking my head before I got to that line. I can't imagine play going as slowly as you described. And, independently, I can imagine players being that disengaged when it isn't their turn, but every time I've ever seen it, a less than stellar DM was at the root of it. IME when a game is going well NO ONE is looking at the clock and while the *characters* have turns, the *players* are all constantly engaged. But online does not have the group atmosphere and energy. That isn't a slam or claim that online isn't fun. But online and FTF are different activities with different pros and cons. I can readily imagine how online because focused on the individual character and on that character's turns. So it becomes a matter of waiting for the next turn. And I can also imagine how it can become a more clinical tactical assessment for someone who is calculating their turn like the next move in a chess match. And that would suck for other players waiting their turn. I absolutely won't claim that anything in the 3E ruleset is intended to stand against that. It *can* be avoided in 3E, but I won't challenge the idea that other games are simply and for any reasonable consideration "factually" superior to 3E in handling those issues for online play. I can't speak personally about 4E online play. But I'll take it for granted that it is one of those. You have mentioned before that you play a lot (almost exclusive??) of online games. But it seems it is easy for me to forget that point. Perspective is highly important. [/QUOTE]
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Balance Meter - allowing flavorful imbalance in a balanced game
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