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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance my "Stealthy" game rules
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<blockquote data-quote="H.Flashman" data-source="post: 4401915" data-attributes="member: 62451"><p>To be honest we NEVER play with Massive Damage rules as they result in total party kills very often. I am introducing Massive Damage to allow the PCs to realistically engage in a James Bond-esque game. I like your alternate resluts for failing the Fortitude save. Knock Down is not enough (kind of steps on the toes of some feats) but Knock-down plus one round of Dazzled sounds good.</p><p> </p><p> </p><p>As for the feat changes. I chose feats that were rarely chosen by my players. </p><p> </p><p>Toughness: I agree that its a pathetic feat unless you develop a powerful feat tree around it. While I agree that adding 3 points to the Massive Damage Threshold of 50 is hardly a bonus to be proud of, improving your Flat-footed Massive Damage threshold from 25 to 28 is a very good deal. I had it more in mind for those who might not have uncanny dodge.</p><p> </p><p>Endurance: Its a great feat but lacks the glamor of Weapon Focus or a meta-magic feat. Its a small bonus but stacks with the improved Toughness feat. While it may not mechanically mesh it does Thematically fit that endurable characters might be able to sustain a bit more damage prior to being forced to make a Save.</p><p> </p><p>Iron Will: In my 7 years of running 3.0/3.5 I have never seen anyone take a save booster feat. The bonus is relatively small, but might be significant enough for some of the Wisdom based characters to consider. The other feats might need bonuses similar to this such as Using Con to save vs area of effect Spells and using Dex to avoid Energy Drain (?)</p><p> </p><p>Do the Campaign specific feats seem good enough?</p><p> </p><p>Thankyou for your input. i had not actually thought of the NPCs getting the drop on the PCS.</p><p> </p><p>Oh and should the Lowered Massive Damage threshhold occur any time that the target is flat-footed or only when they are surprised?</p></blockquote><p></p>
[QUOTE="H.Flashman, post: 4401915, member: 62451"] To be honest we NEVER play with Massive Damage rules as they result in total party kills very often. I am introducing Massive Damage to allow the PCs to realistically engage in a James Bond-esque game. I like your alternate resluts for failing the Fortitude save. Knock Down is not enough (kind of steps on the toes of some feats) but Knock-down plus one round of Dazzled sounds good. As for the feat changes. I chose feats that were rarely chosen by my players. Toughness: I agree that its a pathetic feat unless you develop a powerful feat tree around it. While I agree that adding 3 points to the Massive Damage Threshold of 50 is hardly a bonus to be proud of, improving your Flat-footed Massive Damage threshold from 25 to 28 is a very good deal. I had it more in mind for those who might not have uncanny dodge. Endurance: Its a great feat but lacks the glamor of Weapon Focus or a meta-magic feat. Its a small bonus but stacks with the improved Toughness feat. While it may not mechanically mesh it does Thematically fit that endurable characters might be able to sustain a bit more damage prior to being forced to make a Save. Iron Will: In my 7 years of running 3.0/3.5 I have never seen anyone take a save booster feat. The bonus is relatively small, but might be significant enough for some of the Wisdom based characters to consider. The other feats might need bonuses similar to this such as Using Con to save vs area of effect Spells and using Dex to avoid Energy Drain (?) Do the Campaign specific feats seem good enough? Thankyou for your input. i had not actually thought of the NPCs getting the drop on the PCS. Oh and should the Lowered Massive Damage threshhold occur any time that the target is flat-footed or only when they are surprised? [/QUOTE]
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Balance my "Stealthy" game rules
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