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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Warpiglet" data-source="post: 7027614" data-attributes="member: 6689161"><p>I have played D&D for many years. I played for the first time more than 35 years ago. I cannot say I knew what I was doing, but that was my start. </p><p></p><p>I primarily played AD&D, skipped 2[SUP]nd[/SUP], played 3[SUP]rd[/SUP], skipped 3.5, played 4[SUP]th[/SUP] once or twice and then embraced 5[SUP]th[/SUP]. It is amazing how a question of class balance is answered.</p><p></p><p>We never asked the question as kids. We played what sounded fun and interacted with the world. There was a little bit of competition later and perhaps jealousy when someone had multiple 18s, but we played what we wanted. With magic-users being obvious power brokers in the old days, there was less separation in my experience when exceptional strength was factored out. You could survive or die with back luck regardless and likewise contribute to the party (--in my group’s experience!).</p><p></p><p>Questions of usefulness were asked less often. A party wants to be able to turn undead (level draining sucks!) and everyone wants healing. If you really want healing though, a cleric is the man/woman/creature! </p><p></p><p>But what about magic-users? They are all powerful, right? Yes, unless they are hit for one point of damage. Kiss the spell goodbye. Grappled? If you can figure those rules out, they may not be able to cast at all and a few orcs can see to it that your fireball dies before you can imagine it.</p><p></p><p>In short, the complete interdependence of a group was encouraged by these mechanics. It seems to be less the case of late. We can “self-heal” cast in combat without worry (save for concentration requirements). In this context there are MANY questions about the “tier” of character and their relative capability level.</p><p></p><p>With all of that said, how much of the concerns about power are self-inflicted (i.e. not implicit in the mechanics of the base game)? </p><p></p><p>Of those who complain about the relative power of characters, have you considered dropping feats and multiclassing? Of those who have dropped feats and multiclassing, is there as much concern about power imblanaces? Lastly, of all the complaints about “bags of hit points” creatures “easily defeated,” is this as much of a concern with no optional rules?</p><p></p><p>(As an aside, I am not particularly hung up on fighters being better than X. I play what I have a craving to play but want to be as capable as I can but within the confines of my character concept).</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7027614, member: 6689161"] I have played D&D for many years. I played for the first time more than 35 years ago. I cannot say I knew what I was doing, but that was my start. I primarily played AD&D, skipped 2[SUP]nd[/SUP], played 3[SUP]rd[/SUP], skipped 3.5, played 4[SUP]th[/SUP] once or twice and then embraced 5[SUP]th[/SUP]. It is amazing how a question of class balance is answered. We never asked the question as kids. We played what sounded fun and interacted with the world. There was a little bit of competition later and perhaps jealousy when someone had multiple 18s, but we played what we wanted. With magic-users being obvious power brokers in the old days, there was less separation in my experience when exceptional strength was factored out. You could survive or die with back luck regardless and likewise contribute to the party (--in my group’s experience!). Questions of usefulness were asked less often. A party wants to be able to turn undead (level draining sucks!) and everyone wants healing. If you really want healing though, a cleric is the man/woman/creature! But what about magic-users? They are all powerful, right? Yes, unless they are hit for one point of damage. Kiss the spell goodbye. Grappled? If you can figure those rules out, they may not be able to cast at all and a few orcs can see to it that your fireball dies before you can imagine it. In short, the complete interdependence of a group was encouraged by these mechanics. It seems to be less the case of late. We can “self-heal” cast in combat without worry (save for concentration requirements). In this context there are MANY questions about the “tier” of character and their relative capability level. With all of that said, how much of the concerns about power are self-inflicted (i.e. not implicit in the mechanics of the base game)? Of those who complain about the relative power of characters, have you considered dropping feats and multiclassing? Of those who have dropped feats and multiclassing, is there as much concern about power imblanaces? Lastly, of all the complaints about “bags of hit points” creatures “easily defeated,” is this as much of a concern with no optional rules? (As an aside, I am not particularly hung up on fighters being better than X. I play what I have a craving to play but want to be as capable as I can but within the confines of my character concept). [/QUOTE]
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