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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Lanefan" data-source="post: 7028912" data-attributes="member: 29398"><p>More or less, yes, along with some random dice rolling (sometimes you can easily find a competent recruit, other times you look for days only to find the rum-soaked castoff who's now looking for a fifth party to join having been thrown out of the first four).</p><p></p><p>Having lots of NPCs in the party does bog things down a bit, for sure; but I still mourn the decline of henches and "adventuring associates".</p><p></p><p>Well if nobody wants to play a character that brings said pivotal abilities to the table, the choice becomes one of a) recruit an NPC to fill the gap, or b) go without. I'll take the NPC every time.</p><p></p><p>It kinda makes sense that more fantastical adventures might require more fantastical characters to succeed in them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> On a broader scale, it's also possible that a bunch of players who all choose to play warrior types could be - even without realizing it or putting it into words - looking for a less-fantastical and possibly grittier style of game.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7028912, member: 29398"] More or less, yes, along with some random dice rolling (sometimes you can easily find a competent recruit, other times you look for days only to find the rum-soaked castoff who's now looking for a fifth party to join having been thrown out of the first four). Having lots of NPCs in the party does bog things down a bit, for sure; but I still mourn the decline of henches and "adventuring associates". Well if nobody wants to play a character that brings said pivotal abilities to the table, the choice becomes one of a) recruit an NPC to fill the gap, or b) go without. I'll take the NPC every time. It kinda makes sense that more fantastical adventures might require more fantastical characters to succeed in them. :) On a broader scale, it's also possible that a bunch of players who all choose to play warrior types could be - even without realizing it or putting it into words - looking for a less-fantastical and possibly grittier style of game. Lanefan [/QUOTE]
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Balance of Power Problems in 5e: Self created?
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