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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Nagol" data-source="post: 7029400" data-attributes="member: 23935"><p>Only so long as everyone agrees on what to do. Here's an 3.5e anecdote illustrating what I'm trying to get at:</p><p></p><p>The group has cleared an ancient monastery of bandits and are doing a final pass to clean up/check for secrets before heading out. They notice via the Druid's <em>Detect Magic</em> that one of the mosaics in the living areas is a magic item. The Wizard casts <em>Identify</em> and discovers it is a teleport link to somewhere and learns the command word. The Wizard has other interests he wants to get to, but the group decides to scout it out.</p><p></p><p>A quick recon of the arrival point area doesn't find a matching magic portal to bring them back to the surface, but by talking to a friendly spirit they discover it is a forgotten city of the dwarves lost since the Great War. The Druid, the Fighter, and the Barbarian strongly want to explore further, the Wizard strongly wants to leave and the other two PCs have no opinion. The Wizard is the only character with long distance travel capability. He announces he is leaving and anyone who doesn't want to be trapped with unknown dangers with no known escape route are welcome to join him. They return home.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7029400, member: 23935"] Only so long as everyone agrees on what to do. Here's an 3.5e anecdote illustrating what I'm trying to get at: The group has cleared an ancient monastery of bandits and are doing a final pass to clean up/check for secrets before heading out. They notice via the Druid's [I]Detect Magic[/I] that one of the mosaics in the living areas is a magic item. The Wizard casts [I]Identify[/I] and discovers it is a teleport link to somewhere and learns the command word. The Wizard has other interests he wants to get to, but the group decides to scout it out. A quick recon of the arrival point area doesn't find a matching magic portal to bring them back to the surface, but by talking to a friendly spirit they discover it is a forgotten city of the dwarves lost since the Great War. The Druid, the Fighter, and the Barbarian strongly want to explore further, the Wizard strongly wants to leave and the other two PCs have no opinion. The Wizard is the only character with long distance travel capability. He announces he is leaving and anyone who doesn't want to be trapped with unknown dangers with no known escape route are welcome to join him. They return home. [/QUOTE]
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