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*Dungeons & Dragons
Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Lanefan" data-source="post: 7030039" data-attributes="member: 29398"><p>Which makes sense if only because much of their audience is coming from the 3e-4e era where balance was talked about so much that people started noticing it even if before they might not have; and maybe now the pendulum has swung such that balance is getting more attention than it deserves.</p><p>Which raises another important question: should they be designing to suit that environment or the home-game environment? That the two environments are different there is little doubt; the same was true back in 1e with the RPGA and it hasn't changed much since.</p><p></p><p>Maybe.</p><p></p><p>I know that without too much effort (relatively speaking) I could kitbash 5e into something I'd run, I could probably even mangle 3e into something tolerable with quite a bit more effort, but I really don't think I could twist 4e into a game I'd want to run no matter how many hammers and saws and axes I took to it...and I'm a reasonably experienced "refiner" of systems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yet 4e by all accounts is the most balanced of the lot.</p><p></p><p>Well put.</p><p></p><p>I'm not entirely sure I agree that balance is the foundation on which all else rests, or if it is that it needs must be exactly level. I guess an analogy might be the sea: from a distance it looks flat but get up close and there's some pretty big waves. The question for each of us is our waves-vs.-flat tolerance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"red sails in the sunset"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7030039, member: 29398"] Which makes sense if only because much of their audience is coming from the 3e-4e era where balance was talked about so much that people started noticing it even if before they might not have; and maybe now the pendulum has swung such that balance is getting more attention than it deserves. Which raises another important question: should they be designing to suit that environment or the home-game environment? That the two environments are different there is little doubt; the same was true back in 1e with the RPGA and it hasn't changed much since. Maybe. I know that without too much effort (relatively speaking) I could kitbash 5e into something I'd run, I could probably even mangle 3e into something tolerable with quite a bit more effort, but I really don't think I could twist 4e into a game I'd want to run no matter how many hammers and saws and axes I took to it...and I'm a reasonably experienced "refiner" of systems. :) Yet 4e by all accounts is the most balanced of the lot. Well put. I'm not entirely sure I agree that balance is the foundation on which all else rests, or if it is that it needs must be exactly level. I guess an analogy might be the sea: from a distance it looks flat but get up close and there's some pretty big waves. The question for each of us is our waves-vs.-flat tolerance. :) Lan-"red sails in the sunset"-efan [/QUOTE]
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