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General Tabletop Discussion
*Dungeons & Dragons
Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Lanefan" data-source="post: 7030480" data-attributes="member: 29398"><p>That almost sounds like you're running 2e's Birthright, or a near variant. If you're not, give it a look - it has a lot of this stuff already baked in.</p><p>=========================================</p><p>Late-era 2e was a mess (which I did my best to ignore) which is why 3e came in as such a breath of fresh air for many people at the time.</p><p>In many ways 5e seems to want to just give you the chassis and some bare-bones parts and then offer a boatload of options, where 3e and 4e wanted to give you the whole car fully loaded but with very few if any options beyond colour. I too prefer the 5e design model.</p><p>Balance in this analogy is merely a matter of attempting to smooth out the waves. Do you smooth out the big ones and let the little ones go (macro-balance), do you smooth out the little ones (micro-balance) while either working on or ignoring the big ones, do you try to make the sea flat calm (perfect balance), or do you just ignore the lot and buy a sturdier boat?</p><p>==================================</p><p>Which to me is a variant of long-term balance - perhaps not an ideal one, but it is balanced: vancian casters are a short-term-pain-for-long-term-gain proposition.</p><p></p><p>That said, high-level non-casters can be pretty powerful too in their own right...just not *as* powerful as the casters. It's not like the non-casters never improve at all.</p><p></p><p>Lan-"as a high-level 1e Fighter, a battle with a caster would still come down to who won initiative in the first round"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7030480, member: 29398"] That almost sounds like you're running 2e's Birthright, or a near variant. If you're not, give it a look - it has a lot of this stuff already baked in. ========================================= Late-era 2e was a mess (which I did my best to ignore) which is why 3e came in as such a breath of fresh air for many people at the time. In many ways 5e seems to want to just give you the chassis and some bare-bones parts and then offer a boatload of options, where 3e and 4e wanted to give you the whole car fully loaded but with very few if any options beyond colour. I too prefer the 5e design model. Balance in this analogy is merely a matter of attempting to smooth out the waves. Do you smooth out the big ones and let the little ones go (macro-balance), do you smooth out the little ones (micro-balance) while either working on or ignoring the big ones, do you try to make the sea flat calm (perfect balance), or do you just ignore the lot and buy a sturdier boat? ================================== Which to me is a variant of long-term balance - perhaps not an ideal one, but it is balanced: vancian casters are a short-term-pain-for-long-term-gain proposition. That said, high-level non-casters can be pretty powerful too in their own right...just not *as* powerful as the casters. It's not like the non-casters never improve at all. Lan-"as a high-level 1e Fighter, a battle with a caster would still come down to who won initiative in the first round"-efan [/QUOTE]
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