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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Tony Vargas" data-source="post: 7030494" data-attributes="member: 996"><p>I'm sorry, what's the boat in that analogy, it can only be the game. The sturdier boat /would/ be the better balanced one. The flat sea would be the formulaic campaign that avoids any imbalancing situations.</p><p> Sure, it's just a particularly ineffective one, even for the balance- of- imbalances 'Long term' approach.</p><p></p><p>If you simply don't want to run a better-balanced game, I can understand the sentiment. Though, I still think you underestimate the ease with which even the best-balanced games can be willfully imbalanced. For instance, 4e is better-balanced, giving all classes a rough parity in resources, hps, surges, action points, encounters, & dailies. If you wanted to (kit)bash 4e back into the classic shape, all you'd have to do is take encounters & dailies away from the martial classes, and give the traditional 'full caster' classes more dailies - perhaps by the simple expedient of not having them trade out lower-level dailies in Paragon and Epic, perhaps by also allowing them to swap encounters and utilities for dailies, as well. </p><p></p><p>The balance of the game doesn't prevent that or make it difficult. Though it does make it very clear exactly what you're doing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7030494, member: 996"] I'm sorry, what's the boat in that analogy, it can only be the game. The sturdier boat /would/ be the better balanced one. The flat sea would be the formulaic campaign that avoids any imbalancing situations. Sure, it's just a particularly ineffective one, even for the balance- of- imbalances 'Long term' approach. If you simply don't want to run a better-balanced game, I can understand the sentiment. Though, I still think you underestimate the ease with which even the best-balanced games can be willfully imbalanced. For instance, 4e is better-balanced, giving all classes a rough parity in resources, hps, surges, action points, encounters, & dailies. If you wanted to (kit)bash 4e back into the classic shape, all you'd have to do is take encounters & dailies away from the martial classes, and give the traditional 'full caster' classes more dailies - perhaps by the simple expedient of not having them trade out lower-level dailies in Paragon and Epic, perhaps by also allowing them to swap encounters and utilities for dailies, as well. The balance of the game doesn't prevent that or make it difficult. Though it does make it very clear exactly what you're doing. [/QUOTE]
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Balance of Power Problems in 5e: Self created?
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