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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Pickles III" data-source="post: 7031855" data-attributes="member: 6793942"><p>It really doesn't unless you consider "choosing a particular feat" to be help from the players. </p><p></p><p>Any game that uses armour as damage reduction tends to fall into imbalance as soon as one character tries to be a bit tanky. They usually become so resistant nothing even threatens them that is not super deadly to the other characters. (eg in the IKRPG). This is not like players of Pathfinder fishing though dozens of supplements to find some unconsidered OP combo.</p><p></p><p>What you actually have is the players & DM have to actively help keep the game on the level. As far as being designed to face different sorts of challenge I do not want turn taking in different challenges. It's boring for everybody to sit back to watch while each character shines. This is fine in small amounts but mostly I want players to all participate if a bit less effectively from time to time. As DM I do not want to have to consider the capabilities of every PC for <em>every </em>encounter to make sure they are all challenged but none are incidentally irrelevant or KIA. </p><p></p><p>That said I agree with your conclusion. IME at lowish levels 5e is balanced enough that I can just hit the players with whatever I fancy & let them worry about it.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 7031855, member: 6793942"] It really doesn't unless you consider "choosing a particular feat" to be help from the players. Any game that uses armour as damage reduction tends to fall into imbalance as soon as one character tries to be a bit tanky. They usually become so resistant nothing even threatens them that is not super deadly to the other characters. (eg in the IKRPG). This is not like players of Pathfinder fishing though dozens of supplements to find some unconsidered OP combo. What you actually have is the players & DM have to actively help keep the game on the level. As far as being designed to face different sorts of challenge I do not want turn taking in different challenges. It's boring for everybody to sit back to watch while each character shines. This is fine in small amounts but mostly I want players to all participate if a bit less effectively from time to time. As DM I do not want to have to consider the capabilities of every PC for [I]every [/I]encounter to make sure they are all challenged but none are incidentally irrelevant or KIA. That said I agree with your conclusion. IME at lowish levels 5e is balanced enough that I can just hit the players with whatever I fancy & let them worry about it. [/QUOTE]
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Balance of Power Problems in 5e: Self created?
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