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*Dungeons & Dragons
Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="hawkeyefan" data-source="post: 7032559" data-attributes="member: 6785785"><p>Well you said:</p><p>Maybe in the sense that any imbalance can be fixed (or, more likely, compensated for), so failure to do so is self-inflicted. Similarly, no matter how robustly balanced a system, it can be broken - so, again, self-inflicted.</p><p></p><p>And that is what I was agreeing with. Sorry that was not clear. Exactly....self-inflicted as you said. </p><p></p><p></p><p></p><p></p><p>But don't you think that the effort to "break" the game, so to speak, requires some level of familiarity with the game system? Do you think that the options available to players are that mismatched compared to one another as-is? Or do you think that it takes someone who recognizes the implications of combinations and so forth in order to start bending things their way?</p><p></p><p>You talk about experience allowing folks to adjust for imbalance....and that is true. But isn't that also a requirement of bending the rules? </p><p></p><p></p><p></p><p>So where do you think that the imbalance among choices comes into it? Classes? Feats? What choices are you talking about specifically? </p><p></p><p></p><p></p><p></p><p>Sure, that could happen. I haven't really seen it. Certainly not in 5E, and not in any other system that I know of....with the possible exception of a campaign designed around members of a class (like a thieves' guild campaign or similar). </p><p></p><p></p><p></p><p>It's a fine analogy. A beginner versus a veteran. Make the beginner a 25 year old who is athletic if you like....you got the point of the analogy, so it worked. </p><p></p><p></p><p></p><p>I wouldn't say it's a matter of semantics. We all know that the game functions differently for each group of gamers....anecdotal evidence here on these boards is pretty prevalent. </p><p></p><p>And I do think that things should be tailored to the group in play. Not always, and no to the extreme....but I don't think it's strange to expect a DM to adjust things to account for a deficiency or abundance of a certain type of resource. No healer? Okay, maybe potions are more common. Things like that. </p><p></p><p></p><p></p><p></p><p>Sure. I'm not saying that 5E or any edition or game for that matter is perfectly balanced. But if I had to say if I find the game to be the cause of imbalance or the players/DM, then I tend to place the responsibility for that on the players/DM. </p><p></p><p>Would you agree with that? Or would you say it is the system that is indeed to blame?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7032559, member: 6785785"] Well you said: Maybe in the sense that any imbalance can be fixed (or, more likely, compensated for), so failure to do so is self-inflicted. Similarly, no matter how robustly balanced a system, it can be broken - so, again, self-inflicted. And that is what I was agreeing with. Sorry that was not clear. Exactly....self-inflicted as you said. But don't you think that the effort to "break" the game, so to speak, requires some level of familiarity with the game system? Do you think that the options available to players are that mismatched compared to one another as-is? Or do you think that it takes someone who recognizes the implications of combinations and so forth in order to start bending things their way? You talk about experience allowing folks to adjust for imbalance....and that is true. But isn't that also a requirement of bending the rules? So where do you think that the imbalance among choices comes into it? Classes? Feats? What choices are you talking about specifically? Sure, that could happen. I haven't really seen it. Certainly not in 5E, and not in any other system that I know of....with the possible exception of a campaign designed around members of a class (like a thieves' guild campaign or similar). It's a fine analogy. A beginner versus a veteran. Make the beginner a 25 year old who is athletic if you like....you got the point of the analogy, so it worked. I wouldn't say it's a matter of semantics. We all know that the game functions differently for each group of gamers....anecdotal evidence here on these boards is pretty prevalent. And I do think that things should be tailored to the group in play. Not always, and no to the extreme....but I don't think it's strange to expect a DM to adjust things to account for a deficiency or abundance of a certain type of resource. No healer? Okay, maybe potions are more common. Things like that. Sure. I'm not saying that 5E or any edition or game for that matter is perfectly balanced. But if I had to say if I find the game to be the cause of imbalance or the players/DM, then I tend to place the responsibility for that on the players/DM. Would you agree with that? Or would you say it is the system that is indeed to blame? [/QUOTE]
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