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Balance of Power Problems in 5e: Self created?
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<blockquote data-quote="Nagol" data-source="post: 7034706" data-attributes="member: 23935"><p>Next time I talk to one I'll be sure to mention it.</p><p></p><p></p><p></p><p>Different strokes and all that. The only problem is the game leaves non-casters in a hard place if the world doesn't have resources to use in place of spell casting. It was a problem for me because I was one of the non-casters who wanted to do that adventure. It wasn't a problem for the DM who could take it or leave it and it wasn't a problem for the two casters. So I promptly retired my character and brought in a full caster. Not because I wanted to play one or the group was short, but because I wanted a say.</p><p></p><p></p><p></p><p>The party was effectively trapped. At the end of a mission they found a one-way teleport portal and hadn't located any alternate way back when the Wizard declared he was leaving and everyone who didn't want to be stranded could come along now.</p><p></p><p></p><p></p><p>The misses aren't glaring, like I said most DMs I'm talked with throughout the editions never think about it. They either compensate unconsciously or they don't. The misses are predictable however. There were threads during the anticipation of 5e where I basically said the same things.</p><p></p><p>World-building had the same fate as the book full of alternate game modules. Vapourware isn't just a computer thing. In this case it really isn't even vapourware so much as the ever hopeful fan base wishing <em>really hard</em>.</p><p></p><p></p><p></p><p>Well he can't hire those he can't find so I guess the DM needs to play along sufficiently to get to the point where rulings need to be made.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7034706, member: 23935"] Next time I talk to one I'll be sure to mention it. Different strokes and all that. The only problem is the game leaves non-casters in a hard place if the world doesn't have resources to use in place of spell casting. It was a problem for me because I was one of the non-casters who wanted to do that adventure. It wasn't a problem for the DM who could take it or leave it and it wasn't a problem for the two casters. So I promptly retired my character and brought in a full caster. Not because I wanted to play one or the group was short, but because I wanted a say. The party was effectively trapped. At the end of a mission they found a one-way teleport portal and hadn't located any alternate way back when the Wizard declared he was leaving and everyone who didn't want to be stranded could come along now. The misses aren't glaring, like I said most DMs I'm talked with throughout the editions never think about it. They either compensate unconsciously or they don't. The misses are predictable however. There were threads during the anticipation of 5e where I basically said the same things. World-building had the same fate as the book full of alternate game modules. Vapourware isn't just a computer thing. In this case it really isn't even vapourware so much as the ever hopeful fan base wishing [I]really hard[/I]. Well he can't hire those he can't find so I guess the DM needs to play along sufficiently to get to the point where rulings need to be made. [/QUOTE]
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