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Balance of the College of Whispers Bard
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7808473" data-attributes="member: 6802951"><p>Some things to bear in mind:</p><p> - The bard is not the best damage-dealer of the classes, and the Whispers bard is not the best damage dealer of the bard subclasses. If your player is comparing their performance using damage done as a measure, they are likely to come up short if the party has GMW fighters, Smite-happy paladins, or pyromaniac sorcerors etc.</p><p></p><p> - The bard is one of the best support classes however, and on hard fights that difference will make itself clear. On easy fights, where all that matters is how many monsters each character killed, they aren't going to show their strengths. On difficult or tactical fights, the Bard's ability to keep their own party in the fight and mess with the opposition makes them <em>way</em> more valuable than just another melee attack/round.</p><p></p><p> - The bard is also extremely effective in the social pillar so, unless your game is very combat-focused, will probably end up overshadowing many of the other characters for a reasonable part of the game.</p><p></p><p>That said: Assuming that your player's bard has hit Cha 20 by now, they have 5 inspiration dice every short rest. If they're also casting some spells in combat as well, they can probably use Psychic blades every time that they hit in a standard adventuring day. Psychic blades is also likely the most effective use for bardic inspiration in terms of damage.</p><p></p><p>Lastly, Shadow Lore will not make that much difference to the bard's effectiveness in combat. At best it might take one combatant out of the fight. The victim isn't generally going to fight alongside the bard, and might even be spurred to kill the bard if they think that they could do so quickly, before the bard could reveal their secret.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7808473, member: 6802951"] Some things to bear in mind: - The bard is not the best damage-dealer of the classes, and the Whispers bard is not the best damage dealer of the bard subclasses. If your player is comparing their performance using damage done as a measure, they are likely to come up short if the party has GMW fighters, Smite-happy paladins, or pyromaniac sorcerors etc. - The bard is one of the best support classes however, and on hard fights that difference will make itself clear. On easy fights, where all that matters is how many monsters each character killed, they aren't going to show their strengths. On difficult or tactical fights, the Bard's ability to keep their own party in the fight and mess with the opposition makes them [I]way[/I] more valuable than just another melee attack/round. - The bard is also extremely effective in the social pillar so, unless your game is very combat-focused, will probably end up overshadowing many of the other characters for a reasonable part of the game. That said: Assuming that your player's bard has hit Cha 20 by now, they have 5 inspiration dice every short rest. If they're also casting some spells in combat as well, they can probably use Psychic blades every time that they hit in a standard adventuring day. Psychic blades is also likely the most effective use for bardic inspiration in terms of damage. Lastly, Shadow Lore will not make that much difference to the bard's effectiveness in combat. At best it might take one combatant out of the fight. The victim isn't generally going to fight alongside the bard, and might even be spurred to kill the bard if they think that they could do so quickly, before the bard could reveal their secret. [/QUOTE]
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