Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance of Unfettered in standard D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1648330" data-attributes="member: 710"><p>The Unfettered is probably better as a Rogue/Fighter in combat - but that is, I think, the point of making it its own class. </p><p></p><p>The Skill List might seem great, but with 4+INT skillpoints it is not really superior to anyone else.</p><p>The Unfettered does use light armor, so you want a high dex. But he gets less Sneak Attack damage die than a straight rogue, so to deal enough damage, you better also have a high strength. </p><p>To benefit from Parry, you need a high Intelligence. This also gives you more skill points, allowing you to use more of your skills, but remember that the rest of your ability scores might be quite bad now (Con, Wis, Cha), and this hurts both your survivability (HP, Saving Throws) and your skills. </p><p></p><p></p><p>Number Comparison: </p><p>Rogue10/Fighter10: 10d6+10d10+20xCon HP (avg: 90 + 20 x Con hp); BAB +17; Saving Throw Fort +11, Ref +11, Will +6; 5d6 Sneak, (Profiency with all Armor, Shields, Simple & Martial Weapons); 6 Bonus Feats, Uncanny Dodge (Improved), Trap Sense, Evasion, Rogue Special Ability 13 x 8+INT Skillpoints, 10 x 2+INT Skillpoints (average approximately 23 x 5+INT Skillpoints)</p><p>Stats: Dexterity, Constitution, Strength (Dex for AC and possibly Attack, </p><p>Strength for damage and possibly Attack, Constitution for surviving)</p><p>Special Note: Weapon Finesse would fit archetype and reduces need for Strength)</p><p></p><p></p><p>Unfettered: 20d8+20xCon HP (avg: 90 + 20 x Con hp); BAB +20; Saving Throw Ref +12, Fort +6, Will +6; +7 AC Bonus (!); 5d6 Sneak Attack, (Proficiency with Light Armor, shields and all simple and martial weapons and alle exotic agile weapons) 5 Bonus Feat (+1 if AU general ceremony/talent feat is added), Parry, Parry Ranged Attack, Evasion, Parry Magic; 23 x 4+INT Skillpoints)</p><p>Important Stats: Dexterity, Intelligence, Constitution, Strength (Dex for AC and possibly Attack, Intelligence for Parry, Constitutiton for HP, Strength for damage and possibly AttacK)</p><p>Special Note: Weapon Finesse would fit the arcehtype and reduces need for Strength</p><p></p><p>Fighter: 20d10+20xCon HP (avg: 110 + 20 x Con hp); BAB +20, Saving Throw Fort +12, Ref +6, Will +6; (Profiency with All Armor and Shields, and all simple and martial weapons), 11 Bonus Feats; 23 x 2+INT Skill Points)</p><p>Important Stats: Strength, Constitution (Strength for attack and damage, Constitution for HP.)</p><p>Special Note: Typically no need for high Charisma - Intelligence and Dexterity might be interesting for skills and feats.</p><p></p><p>The Unfettered definetely fits the swashbuckler archetype best, and it is definitely a viable fighter archetype. But he doesn`t have the HP of the "real" Fighter, and he needs better/broader statistics to benefit from his class abilities. He can probably fully compensate for the lack of good armor, unlike the Rogue/Fighter. (Whose armor choice is only restricted by archetype, not class abilities. (Except Evasion and some skills))</p><p>The "real" Fighter has more feats, and this might give him much more options in combat than any other of these class archetypes. </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1648330, member: 710"] The Unfettered is probably better as a Rogue/Fighter in combat - but that is, I think, the point of making it its own class. The Skill List might seem great, but with 4+INT skillpoints it is not really superior to anyone else. The Unfettered does use light armor, so you want a high dex. But he gets less Sneak Attack damage die than a straight rogue, so to deal enough damage, you better also have a high strength. To benefit from Parry, you need a high Intelligence. This also gives you more skill points, allowing you to use more of your skills, but remember that the rest of your ability scores might be quite bad now (Con, Wis, Cha), and this hurts both your survivability (HP, Saving Throws) and your skills. Number Comparison: Rogue10/Fighter10: 10d6+10d10+20xCon HP (avg: 90 + 20 x Con hp); BAB +17; Saving Throw Fort +11, Ref +11, Will +6; 5d6 Sneak, (Profiency with all Armor, Shields, Simple & Martial Weapons); 6 Bonus Feats, Uncanny Dodge (Improved), Trap Sense, Evasion, Rogue Special Ability 13 x 8+INT Skillpoints, 10 x 2+INT Skillpoints (average approximately 23 x 5+INT Skillpoints) Stats: Dexterity, Constitution, Strength (Dex for AC and possibly Attack, Strength for damage and possibly Attack, Constitution for surviving) Special Note: Weapon Finesse would fit archetype and reduces need for Strength) Unfettered: 20d8+20xCon HP (avg: 90 + 20 x Con hp); BAB +20; Saving Throw Ref +12, Fort +6, Will +6; +7 AC Bonus (!); 5d6 Sneak Attack, (Proficiency with Light Armor, shields and all simple and martial weapons and alle exotic agile weapons) 5 Bonus Feat (+1 if AU general ceremony/talent feat is added), Parry, Parry Ranged Attack, Evasion, Parry Magic; 23 x 4+INT Skillpoints) Important Stats: Dexterity, Intelligence, Constitution, Strength (Dex for AC and possibly Attack, Intelligence for Parry, Constitutiton for HP, Strength for damage and possibly AttacK) Special Note: Weapon Finesse would fit the arcehtype and reduces need for Strength Fighter: 20d10+20xCon HP (avg: 110 + 20 x Con hp); BAB +20, Saving Throw Fort +12, Ref +6, Will +6; (Profiency with All Armor and Shields, and all simple and martial weapons), 11 Bonus Feats; 23 x 2+INT Skill Points) Important Stats: Strength, Constitution (Strength for attack and damage, Constitution for HP.) Special Note: Typically no need for high Charisma - Intelligence and Dexterity might be interesting for skills and feats. The Unfettered definetely fits the swashbuckler archetype best, and it is definitely a viable fighter archetype. But he doesn`t have the HP of the "real" Fighter, and he needs better/broader statistics to benefit from his class abilities. He can probably fully compensate for the lack of good armor, unlike the Rogue/Fighter. (Whose armor choice is only restricted by archetype, not class abilities. (Except Evasion and some skills)) The "real" Fighter has more feats, and this might give him much more options in combat than any other of these class archetypes. Mustrum Ridcully [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance of Unfettered in standard D&D?
Top