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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance on this feat: Reflexive initiative
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<blockquote data-quote="Primitive Screwhead" data-source="post: 1930685" data-attributes="member: 20805"><p><strong>Cyclic Initiative...</strong></p><p></p><p>This is a published Feat? Egad!</p><p></p><p>I don't like it, both for the administrative overhead, but also because of the multi-combatant issue.</p><p></p><p> Take this example:</p><p></p><p> F1, Init 15, Dex mod +1</p><p> F2, Init 14, Dex Mod +2</p><p> M3, Init 13</p><p></p><p> F2 readies to attack M3 when he casts a spell, which he does.</p><p>Normally F2's init would be changed to 13, ahead of M3.</p><p></p><p> With this feat, F2's init is changed 15, ahead of F1. F2 then gets 2 attacks in the same segment as F1 gets one attack. Definately not balanced.</p><p></p><p>The initiative system is well set up the way it is in Core, with the only alterations to your 'place' in combat being to Ready of Delay. Any time you start dealing with a means to climb the initiative ladder during combat you will start to have problems like the above.</p><p></p><p>I would consider changing it to: </p><p> At the beggining of combat in which you are caught by surprise, your initiative count is increased by 2.</p><p></p><p> This will slightly decrease the odds of being caught flat-footed in the combat, but not overpoweringly so.</p><p></p><p>BTW, per the SRD on readying an action, "Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action."</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 1930685, member: 20805"] [b]Cyclic Initiative...[/b] This is a published Feat? Egad! I don't like it, both for the administrative overhead, but also because of the multi-combatant issue. Take this example: F1, Init 15, Dex mod +1 F2, Init 14, Dex Mod +2 M3, Init 13 F2 readies to attack M3 when he casts a spell, which he does. Normally F2's init would be changed to 13, ahead of M3. With this feat, F2's init is changed 15, ahead of F1. F2 then gets 2 attacks in the same segment as F1 gets one attack. Definately not balanced. The initiative system is well set up the way it is in Core, with the only alterations to your 'place' in combat being to Ready of Delay. Any time you start dealing with a means to climb the initiative ladder during combat you will start to have problems like the above. I would consider changing it to: At the beggining of combat in which you are caught by surprise, your initiative count is increased by 2. This will slightly decrease the odds of being caught flat-footed in the combat, but not overpoweringly so. BTW, per the SRD on readying an action, "Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action." [/QUOTE]
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Community
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Balance on this feat: Reflexive initiative
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