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Balance one spell
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<blockquote data-quote="Empirate" data-source="post: 6228665" data-attributes="member: 78958"><p>Sorry if this is harsh, but this rebalancing effort is silly. Just to pick a single out of several problems (the most glaring oversight IMO):</p><p></p><p>"Any creature with a Spell Resistance equal to 10 + the DC of the time stop spell becomes part of the time stop and may act under the same rules as the caster." WTF?!</p><p></p><p>First, SR usually takes a caster level check to overcome; not a single effect I know of just works or doesn't work based on the actual amount of SR a creature possesses. So, clunky design.</p><p></p><p>Second, SR is a faculty of the creature that possesses it; if Time Stop only affects the spell's caster, not any other creature, and by speeding him/her up, not slowing everybody else down, why the hell should SR allow other creatures to partake of the spell's effects?</p><p></p><p>Thirdly, and most importantly, <em>every single creature with high SR on the planet</em> just got a speed boost from a single casting of Time Stop by some idiot in Mexico?! What gives? No. Nonono.</p><p></p><p>Finally, this doesn't really rebalance the spell at all. Extra prep time for buffing, summoning or getting out of there is already what Time Stop does so well it's hard to counter. And you don't adress the fundamental problem: instead of facing a squishy Wizard, Fighter McWarrior blinks and suddenly finds himself confronted by a large rock, encased in a Prismatic Sphere and guarded by two Celestial Gold Dragons. Because that's what Time Stop does. Sure, some outsider or dragon will be speeded up along with the caster with your reworking of the spell, but that just means it's all about initiative again, and the caster has already won that. Also, if said outsider/dragon acts "under the same rules as the caster", they can't even affect the caster. Hell, they can't even detect the caster, and neither can they be detected by him!</p><p></p><p></p><p></p><p>Not to bash on you, but rebalancing Time Stop is really, really not where I'd start. The game has been falling apart for several levels already before you ever get Time Stop troubles.</p><p></p><p></p><p>Also, here's a repost from an older thread concerning the same question:</p></blockquote><p></p>
[QUOTE="Empirate, post: 6228665, member: 78958"] Sorry if this is harsh, but this rebalancing effort is silly. Just to pick a single out of several problems (the most glaring oversight IMO): "Any creature with a Spell Resistance equal to 10 + the DC of the time stop spell becomes part of the time stop and may act under the same rules as the caster." WTF?! First, SR usually takes a caster level check to overcome; not a single effect I know of just works or doesn't work based on the actual amount of SR a creature possesses. So, clunky design. Second, SR is a faculty of the creature that possesses it; if Time Stop only affects the spell's caster, not any other creature, and by speeding him/her up, not slowing everybody else down, why the hell should SR allow other creatures to partake of the spell's effects? Thirdly, and most importantly, [I]every single creature with high SR on the planet[/I] just got a speed boost from a single casting of Time Stop by some idiot in Mexico?! What gives? No. Nonono. Finally, this doesn't really rebalance the spell at all. Extra prep time for buffing, summoning or getting out of there is already what Time Stop does so well it's hard to counter. And you don't adress the fundamental problem: instead of facing a squishy Wizard, Fighter McWarrior blinks and suddenly finds himself confronted by a large rock, encased in a Prismatic Sphere and guarded by two Celestial Gold Dragons. Because that's what Time Stop does. Sure, some outsider or dragon will be speeded up along with the caster with your reworking of the spell, but that just means it's all about initiative again, and the caster has already won that. Also, if said outsider/dragon acts "under the same rules as the caster", they can't even affect the caster. Hell, they can't even detect the caster, and neither can they be detected by him! Not to bash on you, but rebalancing Time Stop is really, really not where I'd start. The game has been falling apart for several levels already before you ever get Time Stop troubles. Also, here's a repost from an older thread concerning the same question: [/QUOTE]
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