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Balance one spell
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<blockquote data-quote="Greenfield" data-source="post: 6228880" data-attributes="member: 6669384"><p>The new version of <em>Time Stop</em> becomes the only single target spell I've ever seen that can "accidentally" include other characters. That seems odd. And how far does this free "piggy back" effect extend?</p><p></p><p>Additionally, why would you be able to affect objects outside of the effect, but not creatures or their possessions?</p><p></p><p>And what, in the spell's description or function, prevents my character from using it as a way to arrange a sneak attack, set up a flank or position him/herself in a position of tactical advantage? Or, to use your phrasing, "get the drop" on someone? Could one not enter the cast <em>Time Stop</em>, enter the enemy's chamber, cast a <em>Wall of Stone</em> or two to obstruct the Big Bad's allies, and then Ready Action for the spell to end to give yourself a perfectly prepared surprise round? Or is that not "getting the drop" on them?</p><p></p><p>How about coating them with a triple dose of a nasty contact poison, or squirting some into their open mouth? The poison, not being a spell, wouldn't expire, but instead take effect as soon as time starts again.</p><p></p><p>It seems as if, before we can begin rewriting spells to balance against this one, this version of <em>Time Stop</em> itself needs to be rewritten.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6228880, member: 6669384"] The new version of [I]Time Stop[/I] becomes the only single target spell I've ever seen that can "accidentally" include other characters. That seems odd. And how far does this free "piggy back" effect extend? Additionally, why would you be able to affect objects outside of the effect, but not creatures or their possessions? And what, in the spell's description or function, prevents my character from using it as a way to arrange a sneak attack, set up a flank or position him/herself in a position of tactical advantage? Or, to use your phrasing, "get the drop" on someone? Could one not enter the cast [I]Time Stop[/I], enter the enemy's chamber, cast a [I]Wall of Stone[/I] or two to obstruct the Big Bad's allies, and then Ready Action for the spell to end to give yourself a perfectly prepared surprise round? Or is that not "getting the drop" on them? How about coating them with a triple dose of a nasty contact poison, or squirting some into their open mouth? The poison, not being a spell, wouldn't expire, but instead take effect as soon as time starts again. It seems as if, before we can begin rewriting spells to balance against this one, this version of [I]Time Stop[/I] itself needs to be rewritten. [/QUOTE]
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