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Balance problems with Complete Warrior base classes?
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<blockquote data-quote="Remathilis" data-source="post: 1297650" data-attributes="member: 7635"><p>Paladins are tied to a religious base, favored by some higher power. Thier powers are divine in nature (spells, turning, divine powers). They are also LAWFUL GOOD... Something not all samurai inspire to be. </p><p> </p><p> </p><p> Now, we've created a prestige class AND a specialized feat (which few in thier right minds woudn't take, the demands for TWF are brutal!) to fill an archtype. </p><p> </p><p> </p><p>I dunno. Ask the creators of Midnight, Kalamar, Seven Seas, Rokugan, AU, or most other campaign settings that question. All of those have base classes that are new, specialized, and/or elite. Certainly all are campaign specific. </p><p> </p><p> </p><p>Greater Two-Weapon Fighting (the Pinnacle feat of the TWF chain) requires a 19 DEX plus TWF, ITWF, and BAB +11. Only Samurai and TWF Rangers can get it without the 19 dex (they technically meet the other requirements at the same time they get the feat for free.) </p><p> </p><p>19 Dex + Heavy Armor = Waste of 19 Dex. </p><p> </p><p>Much better served going light armored. Oh, and rangers can't use this ability outside of light armor. Thus, if you want to wear plate AND TWF as your primary, either sink a 19 into dex or take levels as a samurai. </p><p> </p><p> </p><p>His options would be either a fighter (no social skills) or some paladin/fighter/samurai prestige class. </p><p> </p><p> </p><p>Samurai: A feudal warrior with alliegance to his lord, several fear based powers, and specialization in two-weapon fighting. </p><p>Ranger: A Wilderness warrior with alliegance to nature, several nature based powers, and specialization in archery or two-weapon fighting.</p><p>Paladin: A feudal warrior with alliegance to his church, several divine based powers, and specialization in fighting evil.</p><p>Barabarian: A wilderness warrior with alliegance to his clan, several rage based powers, and specialization in melee combat.</p><p>Swashbucker: A finesse warrior with alliegance to whomever, several acrobatic based powers, and specialization in finesse fighting</p><p>Hexblade: An feudal warrior with alliegance to no one, several hex based powers, and specialization in debilitating his adversaries. </p><p>Monk: A aesthetic warrior with alliegance to his monistary, several ki based powers, and specialization in unarmed combat.</p><p> </p><p>Not seeing how any of them don't fill the proper starting role, and a unique one in the world. Easily pigeon-hold, but customizable. </p><p> </p><p> </p><p>The crux of this argument is that you argue three things</p><p>Campagin-specific: The world has to include some asian ideal of a feudal warrior. </p><p>Elite: There is nothing technically elite about a samurai. Nothing more than a paladin or monk.</p><p>Specialized: See above. </p><p> </p><p>You can use this argument (in fact, some have) for paladins, rangers, barbarians, swashbucklers, etc. Why include ANY of them as base classe?</p><p> </p><p>I think a base class must fill one of two-criteria, it fills a unique niche OR a certain background. Samurai are born into their status, training from an early age in their methods (skills and fighting). The same arguement can be made for paladins (divine calling), monks (aesthetic training), barbarians (savage born), rangers (loners or wilderness men), hexblades (dark blessings), or swashbucklers (city life and dueling). Each are a viable status for a first level character, a weapon master or demon-hunter is not.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1297650, member: 7635"] Paladins are tied to a religious base, favored by some higher power. Thier powers are divine in nature (spells, turning, divine powers). They are also LAWFUL GOOD... Something not all samurai inspire to be. Now, we've created a prestige class AND a specialized feat (which few in thier right minds woudn't take, the demands for TWF are brutal!) to fill an archtype. I dunno. Ask the creators of Midnight, Kalamar, Seven Seas, Rokugan, AU, or most other campaign settings that question. All of those have base classes that are new, specialized, and/or elite. Certainly all are campaign specific. Greater Two-Weapon Fighting (the Pinnacle feat of the TWF chain) requires a 19 DEX plus TWF, ITWF, and BAB +11. Only Samurai and TWF Rangers can get it without the 19 dex (they technically meet the other requirements at the same time they get the feat for free.) 19 Dex + Heavy Armor = Waste of 19 Dex. Much better served going light armored. Oh, and rangers can't use this ability outside of light armor. Thus, if you want to wear plate AND TWF as your primary, either sink a 19 into dex or take levels as a samurai. His options would be either a fighter (no social skills) or some paladin/fighter/samurai prestige class. Samurai: A feudal warrior with alliegance to his lord, several fear based powers, and specialization in two-weapon fighting. Ranger: A Wilderness warrior with alliegance to nature, several nature based powers, and specialization in archery or two-weapon fighting. Paladin: A feudal warrior with alliegance to his church, several divine based powers, and specialization in fighting evil. Barabarian: A wilderness warrior with alliegance to his clan, several rage based powers, and specialization in melee combat. Swashbucker: A finesse warrior with alliegance to whomever, several acrobatic based powers, and specialization in finesse fighting Hexblade: An feudal warrior with alliegance to no one, several hex based powers, and specialization in debilitating his adversaries. Monk: A aesthetic warrior with alliegance to his monistary, several ki based powers, and specialization in unarmed combat. Not seeing how any of them don't fill the proper starting role, and a unique one in the world. Easily pigeon-hold, but customizable. The crux of this argument is that you argue three things Campagin-specific: The world has to include some asian ideal of a feudal warrior. Elite: There is nothing technically elite about a samurai. Nothing more than a paladin or monk. Specialized: See above. You can use this argument (in fact, some have) for paladins, rangers, barbarians, swashbucklers, etc. Why include ANY of them as base classe? I think a base class must fill one of two-criteria, it fills a unique niche OR a certain background. Samurai are born into their status, training from an early age in their methods (skills and fighting). The same arguement can be made for paladins (divine calling), monks (aesthetic training), barbarians (savage born), rangers (loners or wilderness men), hexblades (dark blessings), or swashbucklers (city life and dueling). Each are a viable status for a first level character, a weapon master or demon-hunter is not. [/QUOTE]
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