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Balance problems with Complete Warrior base classes?
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<blockquote data-quote="BryonD" data-source="post: 1298117" data-attributes="member: 957"><p>Well, like I said, it is a small thing. I certainly do not think that it is disruptive.</p><p></p><p>But I think you under-rate the value of a DEX fighter being able to dump points into tumble. As you point out, skills are minor to the fighter. But getting 5 ranks in tumble is ten skill points to a normal fighter. Plus they get away from the cross-class max rank cap. Since they don't really need skill points anyway, getting to spend two points per fighter level and maintain tumble at level+3 is quite good for a DEX fighter. Granted, further improvement in Tumble starts to drop off in value eventually, but not before the value in this option is realized. </p><p></p><p>I agree that the weapon feats are a cost. But the slight delay of that is more than off-set by the gain of resources that would otherwise be completely unavailable. </p><p></p><p>Plus, it is a reality of gaming that many characters simply spring into being at higher levels. So the idea of waiting for an ability is often a mirage.</p><p></p><p>Again, I'm not worked up over it. But that's my criticism of this class.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1298117, member: 957"] Well, like I said, it is a small thing. I certainly do not think that it is disruptive. But I think you under-rate the value of a DEX fighter being able to dump points into tumble. As you point out, skills are minor to the fighter. But getting 5 ranks in tumble is ten skill points to a normal fighter. Plus they get away from the cross-class max rank cap. Since they don't really need skill points anyway, getting to spend two points per fighter level and maintain tumble at level+3 is quite good for a DEX fighter. Granted, further improvement in Tumble starts to drop off in value eventually, but not before the value in this option is realized. I agree that the weapon feats are a cost. But the slight delay of that is more than off-set by the gain of resources that would otherwise be completely unavailable. Plus, it is a reality of gaming that many characters simply spring into being at higher levels. So the idea of waiting for an ability is often a mirage. Again, I'm not worked up over it. But that's my criticism of this class. [/QUOTE]
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Balance problems with Complete Warrior base classes?
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