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Balance question: Replacing Dailies with Encounters
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<blockquote data-quote="Samurai" data-source="post: 6095811" data-attributes="member: 3850"><p>I ran 4e Encounters for a long time, and unlike stories I've heard of some other Encounters games, we had new or different players practically every week. This meant that it made no sense to punish returning players by saying "You can't use your Daily, you used it last session" while the other half the party was under no such restriction. And trying to remember which powers someone used 2 or 3 sessions ago, when they missed a session or tried out a new character for a session was an unnecessary burden. So we always played where you got all Dailies each encounter. Similarly, Healing Surges were irrelevant, as were Milestones. (Everyone got 1 Action point per encounter). To make up for the increased power, I buffed up the opposition in various ways, from adding a few more to their numbers, or doing more damage/attack, etc. If the group was short on players that week (only 3 showed up, for instance), I didn't do that, I either kept them the same or slightly weakened them (less than I would have had to do if they had few/no Dailies or Action pts to use, though). Because of the unique situation of new and different players every week these changes were more a necessity than a choice, but it worked for us.</p></blockquote><p></p>
[QUOTE="Samurai, post: 6095811, member: 3850"] I ran 4e Encounters for a long time, and unlike stories I've heard of some other Encounters games, we had new or different players practically every week. This meant that it made no sense to punish returning players by saying "You can't use your Daily, you used it last session" while the other half the party was under no such restriction. And trying to remember which powers someone used 2 or 3 sessions ago, when they missed a session or tried out a new character for a session was an unnecessary burden. So we always played where you got all Dailies each encounter. Similarly, Healing Surges were irrelevant, as were Milestones. (Everyone got 1 Action point per encounter). To make up for the increased power, I buffed up the opposition in various ways, from adding a few more to their numbers, or doing more damage/attack, etc. If the group was short on players that week (only 3 showed up, for instance), I didn't do that, I either kept them the same or slightly weakened them (less than I would have had to do if they had few/no Dailies or Action pts to use, though). Because of the unique situation of new and different players every week these changes were more a necessity than a choice, but it worked for us. [/QUOTE]
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