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Balance: Races
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<blockquote data-quote="Graf" data-source="post: 4420444" data-attributes="member: 3087"><p>this is a thread to talk specifically about races and balance issues. </p><p></p><p>Here is my current position </p><p>1. Non-phb Races (aka core races) are fairly easy to anaylze balance for because</p><p>*they really only have one or combat effecting powers the powers are</p><p>*...limited use</p><p>*...substantially identical to magic item powers</p><p>*presently they don't have feats</p><p>*core races have a wide variety of effective power that can be used in comparison </p><p></p><p><u>Threats</u></p><p>I see threats as being more centered around fairness-to-existing-character-issues including</p><p>*Certain races (I.e. Changelings) the effects of their power are manifestly unclear and almost impossible to guarantee will be judged consistently. </p><p>*New races fulfilling a role better than an existing race (or in extreme cases "dominating" another race - where playing an existing race is always a worse choice than the new race - anything with fire resistance will probably dominate the teifling)</p><p>*players are frustrated that they didnt have the same choices as newer players coming in; that their time investment puts them at a disadvantage.</p><p> </p><p>There is also a potential "roleplaying threat" as new characters may</p><p>appear who don't fit well in the existing setting. This can basically be resolved by a setting that is properly modular. Is every new character a Druid or a Goliath? An island of them just appeared in the distance through the fog of the shifting seas. . </p><p></p><p>As I've mentioned elsewhere I think that I haven't seen a race yet that strikes me as excessively powerful (dislike the drow powers a bit but I have drow issues).</p><p></p><p>One key element to remember in evaluating any power is "how often can a pc use them"?</p><p>concerns were mentioned at one point about the minotaur's fercocity...</p></blockquote><p></p>
[QUOTE="Graf, post: 4420444, member: 3087"] this is a thread to talk specifically about races and balance issues. Here is my current position 1. Non-phb Races (aka core races) are fairly easy to anaylze balance for because *they really only have one or combat effecting powers the powers are *...limited use *...substantially identical to magic item powers *presently they don't have feats *core races have a wide variety of effective power that can be used in comparison [U]Threats[/U] I see threats as being more centered around fairness-to-existing-character-issues including *Certain races (I.e. Changelings) the effects of their power are manifestly unclear and almost impossible to guarantee will be judged consistently. *New races fulfilling a role better than an existing race (or in extreme cases "dominating" another race - where playing an existing race is always a worse choice than the new race - anything with fire resistance will probably dominate the teifling) *players are frustrated that they didnt have the same choices as newer players coming in; that their time investment puts them at a disadvantage. There is also a potential "roleplaying threat" as new characters may appear who don't fit well in the existing setting. This can basically be resolved by a setting that is properly modular. Is every new character a Druid or a Goliath? An island of them just appeared in the distance through the fog of the shifting seas. . As I've mentioned elsewhere I think that I haven't seen a race yet that strikes me as excessively powerful (dislike the drow powers a bit but I have drow issues). One key element to remember in evaluating any power is "how often can a pc use them"? concerns were mentioned at one point about the minotaur's fercocity... [/QUOTE]
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