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Balance Skill Question...
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<blockquote data-quote="Lord Zardoz" data-source="post: 660975" data-attributes="member: 704"><p><strong>Some good suggestions here...</strong></p><p></p><p></p><p></p><p>Then again, your not attacking the horse, are you? But it may be a good guideline if you want to attack someone other then your <em>"Unwilling"</em> mount.</p><p></p><p>Anyway, here are my thoughts on this subject...</p><p></p><p>Keep in mind that all of this is dependent upon the creature being able to plausibly carry the creature balancing on it. A Human doing this to an Elf or Half Orc, for example, would just start a typical grapple procedure.</p><p></p><p>I like the idea of an opposed roll to resolve the action. I also like the idea of applying the listed modifiers to the Balance Skill. There are two parts to the maneuver, however. Jumping and landing on the opponent, and then staying on him.</p><p></p><p>For the Jump Check, the DC should be based on how high you need to jump (getting on an Ogres shoulders is easy. A dragon's back is a bit higher up). Lets call it DC 10 + 4 per size category for now.</p><p></p><p>As for the Balance, it is probably a variant of a grapple check. However, I think it ought to be easier the larger a creature is. Lets say a Balance check opposed by the defenders Escape Artist check modified by the same penalty as the size inflicts to AC. The Defender gets an automatic +10 bonus. If the Attacker / Balancer is hit in combat and takes damage, we can use the same mechanic as is used for Climb Checks. While balancing on the Target, we can limit the attacker to a single attack, saying that it is a move equivalent action to stay 'mounted'. Or we can force the balance check to be made in advance of every attack roll.</p><p></p><p>This means that once 'mounted', you stay mounted until you either fall off from attacking it, or until the monster knocks you off.</p><p></p><p>As for the benefits of this insane stunt...</p><p></p><p>Denying the Dex bonus is certantly an option, but then the only benefit for the Maneuver is to pull off Sneak attacks. Also, the larger creatures that beg for this sort of grand standing typically have either a lousy or negative Dex anyway. Besides, having a human stand on an Ogres head and shoulders is one thing, having him stand on a Dragon is quite another.</p><p></p><p>I think that I would first inflict a -4 penalty for the defender to strike his assalant. The Defender would also be considered Flanked by any other creature attacking it. </p><p></p><p>The Attacker would get 1/2 cover against anyone trying to attack him from below. I would also give him a +4 to hit.</p><p></p><p>Funny, but I now find myself wondering what the Climb DC is for an Angry Cloud Giant?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 660975, member: 704"] [b]Some good suggestions here...[/b] Then again, your not attacking the horse, are you? But it may be a good guideline if you want to attack someone other then your [i]"Unwilling"[/i] mount. Anyway, here are my thoughts on this subject... Keep in mind that all of this is dependent upon the creature being able to plausibly carry the creature balancing on it. A Human doing this to an Elf or Half Orc, for example, would just start a typical grapple procedure. I like the idea of an opposed roll to resolve the action. I also like the idea of applying the listed modifiers to the Balance Skill. There are two parts to the maneuver, however. Jumping and landing on the opponent, and then staying on him. For the Jump Check, the DC should be based on how high you need to jump (getting on an Ogres shoulders is easy. A dragon's back is a bit higher up). Lets call it DC 10 + 4 per size category for now. As for the Balance, it is probably a variant of a grapple check. However, I think it ought to be easier the larger a creature is. Lets say a Balance check opposed by the defenders Escape Artist check modified by the same penalty as the size inflicts to AC. The Defender gets an automatic +10 bonus. If the Attacker / Balancer is hit in combat and takes damage, we can use the same mechanic as is used for Climb Checks. While balancing on the Target, we can limit the attacker to a single attack, saying that it is a move equivalent action to stay 'mounted'. Or we can force the balance check to be made in advance of every attack roll. This means that once 'mounted', you stay mounted until you either fall off from attacking it, or until the monster knocks you off. As for the benefits of this insane stunt... Denying the Dex bonus is certantly an option, but then the only benefit for the Maneuver is to pull off Sneak attacks. Also, the larger creatures that beg for this sort of grand standing typically have either a lousy or negative Dex anyway. Besides, having a human stand on an Ogres head and shoulders is one thing, having him stand on a Dragon is quite another. I think that I would first inflict a -4 penalty for the defender to strike his assalant. The Defender would also be considered Flanked by any other creature attacking it. The Attacker would get 1/2 cover against anyone trying to attack him from below. I would also give him a +4 to hit. Funny, but I now find myself wondering what the Climb DC is for an Angry Cloud Giant? END COMMUNICATION [/QUOTE]
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