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Balance test: does +2 Int make a race at least +1 LA?
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<blockquote data-quote="Epametheus" data-source="post: 1505301" data-attributes="member: 719"><p>And thus one of the great discrepencies of the system rears its head.</p><p></p><p>A -2 to Cha isn't enough of a penalty to balance out +2 Str, but +2 Cha is so great that it's worth an entire level? Whoopdefreakin' do, the sorcerer has 7 spells per day instead of 6, or whatever...</p><p></p><p>Of course, the official stat hierarchy puts Str at the top, while I'd put Con at the top.</p><p></p><p>I've seen only two elves played in long-term campaigns since 3E came out, and both those elves started at high levels; the Con penalty is a big enough deterrent that most of the people in my groups never even look at elves when making a new character.</p><p></p><p>If races can be barred from effectively playing most of the spellcaster classes due to stat penalties (like the poor half-orc), then I think it's okay for some races to just be inherently better at some forms of magic.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1505301, member: 719"] And thus one of the great discrepencies of the system rears its head. A -2 to Cha isn't enough of a penalty to balance out +2 Str, but +2 Cha is so great that it's worth an entire level? Whoopdefreakin' do, the sorcerer has 7 spells per day instead of 6, or whatever... Of course, the official stat hierarchy puts Str at the top, while I'd put Con at the top. I've seen only two elves played in long-term campaigns since 3E came out, and both those elves started at high levels; the Con penalty is a big enough deterrent that most of the people in my groups never even look at elves when making a new character. If races can be barred from effectively playing most of the spellcaster classes due to stat penalties (like the poor half-orc), then I think it's okay for some races to just be inherently better at some forms of magic. [/QUOTE]
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Balance test: does +2 Int make a race at least +1 LA?
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