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Balance test: does +2 Int make a race at least +1 LA?
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<blockquote data-quote="The Spectrum Rider" data-source="post: 1505477" data-attributes="member: 10777"><p>Well, your players, maybe. Many players that I know - including all the players in my campagin (I'm not bragging, they make their own decisions) - choose race based on roleplaying considerations. I have a +2 Cha, -2 Con homebrew race - they don't jump at it. And when they do take it, they don't always play sorcerers or bards. Weird, huh? But the race has a culture that fits better with rangers and druids, and in addition the cultural baggage (although balanced) simply doesn't always match what the players want to play.</p><p></p><p>And -2 Con affects both Fort saves *and* Hit Points, so everyone takes it seriously regardless of their chosen class. I've also tried to design the campaign - in terms of homebrew monster abilities, enounter varieties, custom maigc items, and so on - so that there really aren't any "dump stats." Everything comes into play sooner or later, and matters. (Now I *am* bragging, but I'm comfortable with that.)</p><p></p><p>I have some other homebrew races that are: +2 Int, -2 Cha; +2 Cha, -2 Wis; and +Cha, -2 Con. Nobody seems to grab them just for the stats - only when they want to role-play that particular race. You may think these folks are just dumb; I think they're a lot of fun to game with.</p><p></p><p>The Spectrum Rider</p></blockquote><p></p>
[QUOTE="The Spectrum Rider, post: 1505477, member: 10777"] Well, your players, maybe. Many players that I know - including all the players in my campagin (I'm not bragging, they make their own decisions) - choose race based on roleplaying considerations. I have a +2 Cha, -2 Con homebrew race - they don't jump at it. And when they do take it, they don't always play sorcerers or bards. Weird, huh? But the race has a culture that fits better with rangers and druids, and in addition the cultural baggage (although balanced) simply doesn't always match what the players want to play. And -2 Con affects both Fort saves *and* Hit Points, so everyone takes it seriously regardless of their chosen class. I've also tried to design the campaign - in terms of homebrew monster abilities, enounter varieties, custom maigc items, and so on - so that there really aren't any "dump stats." Everything comes into play sooner or later, and matters. (Now I *am* bragging, but I'm comfortable with that.) I have some other homebrew races that are: +2 Int, -2 Cha; +2 Cha, -2 Wis; and +Cha, -2 Con. Nobody seems to grab them just for the stats - only when they want to role-play that particular race. You may think these folks are just dumb; I think they're a lot of fun to game with. The Spectrum Rider [/QUOTE]
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Balance test: does +2 Int make a race at least +1 LA?
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