Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance to resist Trip attempts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 1400168" data-attributes="member: 9990"><p>I like the idea. And instead of using ability checks make it a skill check. I know a few rogues that would agree with this after getting repeatedly swept by a ranger then thumped. And it adds usefulness to a skill catagory that not many sink any points into. </p><p></p><p>Game mechanic idea...</p><p>Balance check vs. DC of trip attempt +10 might be an easy rule. The tripper rolls a d20, adds in Str, size, etc. The tripped needs to beat that roll and modifiers +10 to avoid being tripped. At lower levels the tripped would often fail, but if they sink more skill points into Balance they can roll to avoid the attempt. Will there be a break point in no one being able to trip the character? Sure, it would be similar to Tumble IMO, where anyone with 15 ranks can beat a DC 15. </p><p>But you have to get those ranks first, and it wouldn't be as easy. A fighter trips another fighter and has +8 for is trip check. He rolls a d20 and gets a 19. Added together it's a 27, then add another 10: DC = 37. Ouch. OTOH, a rogue trips another rogue with a +4, and rolls a 2, +10: DC=16. Not too bad at all if the target rogue has some Dex and ranks in Balance. </p><p></p><p>Players would have a whole new motivation to sink ranks into the skill. But it would add some complication to the opposed roll, perhaps slowing down your game a bit more. Eh, it's worth it IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MarauderX, post: 1400168, member: 9990"] I like the idea. And instead of using ability checks make it a skill check. I know a few rogues that would agree with this after getting repeatedly swept by a ranger then thumped. And it adds usefulness to a skill catagory that not many sink any points into. Game mechanic idea... Balance check vs. DC of trip attempt +10 might be an easy rule. The tripper rolls a d20, adds in Str, size, etc. The tripped needs to beat that roll and modifiers +10 to avoid being tripped. At lower levels the tripped would often fail, but if they sink more skill points into Balance they can roll to avoid the attempt. Will there be a break point in no one being able to trip the character? Sure, it would be similar to Tumble IMO, where anyone with 15 ranks can beat a DC 15. But you have to get those ranks first, and it wouldn't be as easy. A fighter trips another fighter and has +8 for is trip check. He rolls a d20 and gets a 19. Added together it's a 27, then add another 10: DC = 37. Ouch. OTOH, a rogue trips another rogue with a +4, and rolls a 2, +10: DC=16. Not too bad at all if the target rogue has some Dex and ranks in Balance. Players would have a whole new motivation to sink ranks into the skill. But it would add some complication to the opposed roll, perhaps slowing down your game a bit more. Eh, it's worth it IMO. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance to resist Trip attempts?
Top