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General Tabletop Discussion
*Pathfinder & Starfinder
Balance vs. Diversity
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<blockquote data-quote="Umbran" data-source="post: 4095808" data-attributes="member: 177"><p>I think the basic idea is that while there are sub-optimal choices, few choices are so sub-optimal as to be a deal-breaker. Even the sub-optimal will be effective enough that the party will like having you around. Or, conversely, the optimal choice isn't going to be so much better that taking something else will appear stupid.</p><p></p><p>Also, the first glance suggests to me that the case of optimal builds may be far less clear than it was before. In 3e, you could fairly clearly do the calculation of average damage for a fighter in combat, and thus build to optimize that. But, it kind of assumed the fighter got to stand there toe-to-toe slugging it out with the opponent. I am not sure that assumption holds in 4e, making the old ways of determining the optimum may not apply anymore.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4095808, member: 177"] I think the basic idea is that while there are sub-optimal choices, few choices are so sub-optimal as to be a deal-breaker. Even the sub-optimal will be effective enough that the party will like having you around. Or, conversely, the optimal choice isn't going to be so much better that taking something else will appear stupid. Also, the first glance suggests to me that the case of optimal builds may be far less clear than it was before. In 3e, you could fairly clearly do the calculation of average damage for a fighter in combat, and thus build to optimize that. But, it kind of assumed the fighter got to stand there toe-to-toe slugging it out with the opponent. I am not sure that assumption holds in 4e, making the old ways of determining the optimum may not apply anymore. [/QUOTE]
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Community
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Balance vs. Diversity
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