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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balance vs. Diversity
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<blockquote data-quote="Alnag" data-source="post: 4095872" data-attributes="member: 10087"><p>Because such character offers interesting story and role opportunities. Take <a href="http://en.wikipedia.org/wiki/Rincewind" target="_blank">Rincewind</a> from novels by Terry Pratchett. It is absolutely incompetent wizard, yet he is main hero there. So if for whatever reason player want to play Rincewind, should I say... no this game can not offer you this, you know... because some people were unable to understand your mindset?</p><p></p><p></p><p></p><p>So you can create character with flaws, those flaws will just have no impact on the game. What are they good for than? I mean if I deliberately create character who has a flaw, I would expect that this flaw would have game impact wouldn't I?</p><p></p><p></p><p></p><p>OK. Here I don't understand this mindset. Why is D&D reduced to venturing into dungeons. Can't hero prove himself in some other fashion. In urban adventure for example. Or experience ancounter along his travel with merchant caravan? Or whatever. I haven't played dungeon crawl for years...</p><p></p><p></p><p></p><p>The true heroic act come sometime from very unexpected direction. Despite overwhelming odds if you wish.</p><p></p><p></p><p></p><p>Maybe they are friends. Maybe he is important for them in different manner. Might have vital information or something. That's up to a player to come with.</p><p></p><p></p><p></p><p>Now, 3e does support this type well. So I see now reason why 4e shouldn't do the same job. Just because this approach is not applied by majority doesn't mean it is inferior. One of the measures of game quality is its ability to cover wide variety of options and offer players possibilities in any way imaginable.</p><p></p><p></p><p></p><p>You are willing to pay the price even if there is no need to pay it. Well, good for you. Not so good for people who like it in other way. Good to here somebody likes the game the way it is. Now you know, there are also other opinions as well. Thank you, that you respect this diversity.</p></blockquote><p></p>
[QUOTE="Alnag, post: 4095872, member: 10087"] Because such character offers interesting story and role opportunities. Take [URL=http://en.wikipedia.org/wiki/Rincewind]Rincewind[/URL] from novels by Terry Pratchett. It is absolutely incompetent wizard, yet he is main hero there. So if for whatever reason player want to play Rincewind, should I say... no this game can not offer you this, you know... because some people were unable to understand your mindset? So you can create character with flaws, those flaws will just have no impact on the game. What are they good for than? I mean if I deliberately create character who has a flaw, I would expect that this flaw would have game impact wouldn't I? OK. Here I don't understand this mindset. Why is D&D reduced to venturing into dungeons. Can't hero prove himself in some other fashion. In urban adventure for example. Or experience ancounter along his travel with merchant caravan? Or whatever. I haven't played dungeon crawl for years... The true heroic act come sometime from very unexpected direction. Despite overwhelming odds if you wish. Maybe they are friends. Maybe he is important for them in different manner. Might have vital information or something. That's up to a player to come with. Now, 3e does support this type well. So I see now reason why 4e shouldn't do the same job. Just because this approach is not applied by majority doesn't mean it is inferior. One of the measures of game quality is its ability to cover wide variety of options and offer players possibilities in any way imaginable. You are willing to pay the price even if there is no need to pay it. Well, good for you. Not so good for people who like it in other way. Good to here somebody likes the game the way it is. Now you know, there are also other opinions as well. Thank you, that you respect this diversity. [/QUOTE]
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Balance vs. Diversity
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