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<blockquote data-quote="77IM" data-source="post: 4738717" data-attributes="member: 12377"><p><strong>A couple more examples</strong></p><p></p><p>(These all use the alternative method.)</p><p></p><p>9d6 = 5 (Wis -2), 3 (Dex +4), 6 (Cha +4), 4 (Int +3), 2 (Con +3), 3 (Dex +2), 2 (Con +2), 2 (Con +1), 3 (Dex +1)</p><p><strong>Str 10, Dex 17, Con 14, Int 13, Wis 8, Cha 14</strong></p><p>Looks like an unusually healthy rogue (I think archer ranger is ruled out by the crappy Wis). Some might see it as a weakness of the system that this produces such "unoptimized" arrays but that's kind of the point. Few players would willingly put that much Con on a rogue so this gives the group an "excuse" to play a quirky character.</p><p></p><p>9d6 = 1 (Str -2), 2 (Con +4), 3 (Dex +4), 6 (Cha +3), 1 (Str +3), 6 (Cha +2), 3 (Dex +2), 3 (Dex +1), 4 (Int +1)</p><p><strong>Str 11, Dex 17, Con 14, Int 11, Wis 10, Cha 15</strong></p><p>Huh, it wound up remarkably similar to the previous one. (I'm taking these rolls as they come...) This guy is a better-balanced rogue, or with the right race, he could pull off archer-ranger, MAD-warlock or slightly-sub-optimized chaos sorcerer.</p><p></p><p>9d6 = 6 (Cha -2), 2 (Con +4), 4 (Int +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 4 (Int +2), 2 (Con +1), 1 (Str +1)</p><p>Str 11, Con 20, Dex 10, Int 16, Wis 13, Cha 8. Since Con can't be 20, we shift those points somewhere else. (Con -2), 1d6 = 5 (Wis +2)</p><p><strong>Str 11, Con 18, Dex 10, Int 16, Wis 15, Cha 8</strong></p><p>Now that's an interesting array. With that much Con and Int it just shouts hell-lock, which is ironic since his Cha is 8 -- clearly not going for the MAD build! As an alternative, this would make a great staff-wizard or swordmage on a race that gives +2 Int.</p><p></p><p>9d6 = 3 (Dex -2), 6 (Cha +4), 2 (Con +4), 1 (Str +3), 2 (Con +3), 4 (Int +2), 4 (Int +2), 3 (Dex +1), 5 (Wis +1)</p><p><strong>Str 13, Con 17, Dex 9, Int 14, Wis 11, Cha 14</strong></p><p>Again with the warlocks -- only this time he could try for a MAD build. This could also be used as the basis for a wizard or bard or something (if you don't mind having a secondary stat start higher than a primary stat!).</p><p></p><p>OK one more, and let's hope not to get another Con or Dex build...</p><p>9d6 = 1 (Str -2), 2 (Con +4), 5 (Wis +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 2 (Con +2), 6 (Cha +1), 1 (Str +1)</p><p>Str 9, Con 21, Dex 10, Int 10, Wis 17, Cha 11. Argh, more Con! It's over 18 so we shift the excess points: (Con -3) 1d6 = 6 (Cha +3)</p><p><strong>Str 9, Con 18, Dex 10, Int 10, Wis 17, Cha 14</strong></p><p>Well, the whole point of random rolling is that you don't get any control over it. This is again a high-Con build, but this time, due to the low Int, it's actually not very attractive for a warlock. But with that Wis, and the right racial bonuses, it could make a pretty good invoker or shaman or druid, or even a good laser cleric.</p><p></p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4738717, member: 12377"] [b]A couple more examples[/b] (These all use the alternative method.) 9d6 = 5 (Wis -2), 3 (Dex +4), 6 (Cha +4), 4 (Int +3), 2 (Con +3), 3 (Dex +2), 2 (Con +2), 2 (Con +1), 3 (Dex +1) [b]Str 10, Dex 17, Con 14, Int 13, Wis 8, Cha 14[/b] Looks like an unusually healthy rogue (I think archer ranger is ruled out by the crappy Wis). Some might see it as a weakness of the system that this produces such "unoptimized" arrays but that's kind of the point. Few players would willingly put that much Con on a rogue so this gives the group an "excuse" to play a quirky character. 9d6 = 1 (Str -2), 2 (Con +4), 3 (Dex +4), 6 (Cha +3), 1 (Str +3), 6 (Cha +2), 3 (Dex +2), 3 (Dex +1), 4 (Int +1) [b]Str 11, Dex 17, Con 14, Int 11, Wis 10, Cha 15[/b] Huh, it wound up remarkably similar to the previous one. (I'm taking these rolls as they come...) This guy is a better-balanced rogue, or with the right race, he could pull off archer-ranger, MAD-warlock or slightly-sub-optimized chaos sorcerer. 9d6 = 6 (Cha -2), 2 (Con +4), 4 (Int +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 4 (Int +2), 2 (Con +1), 1 (Str +1) Str 11, Con 20, Dex 10, Int 16, Wis 13, Cha 8. Since Con can't be 20, we shift those points somewhere else. (Con -2), 1d6 = 5 (Wis +2) [b]Str 11, Con 18, Dex 10, Int 16, Wis 15, Cha 8[/b] Now that's an interesting array. With that much Con and Int it just shouts hell-lock, which is ironic since his Cha is 8 -- clearly not going for the MAD build! As an alternative, this would make a great staff-wizard or swordmage on a race that gives +2 Int. 9d6 = 3 (Dex -2), 6 (Cha +4), 2 (Con +4), 1 (Str +3), 2 (Con +3), 4 (Int +2), 4 (Int +2), 3 (Dex +1), 5 (Wis +1) [b]Str 13, Con 17, Dex 9, Int 14, Wis 11, Cha 14[/b] Again with the warlocks -- only this time he could try for a MAD build. This could also be used as the basis for a wizard or bard or something (if you don't mind having a secondary stat start higher than a primary stat!). OK one more, and let's hope not to get another Con or Dex build... 9d6 = 1 (Str -2), 2 (Con +4), 5 (Wis +4), 5 (Wis +3), 2 (Con +3), 2 (Con +2), 2 (Con +2), 6 (Cha +1), 1 (Str +1) Str 9, Con 21, Dex 10, Int 10, Wis 17, Cha 11. Argh, more Con! It's over 18 so we shift the excess points: (Con -3) 1d6 = 6 (Cha +3) [b]Str 9, Con 18, Dex 10, Int 10, Wis 17, Cha 14[/b] Well, the whole point of random rolling is that you don't get any control over it. This is again a high-Con build, but this time, due to the low Int, it's actually not very attractive for a warlock. But with that Wis, and the right racial bonuses, it could make a pretty good invoker or shaman or druid, or even a good laser cleric. -- 77IM [/QUOTE]
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