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General Tabletop Discussion
*Pathfinder & Starfinder
Balanced Character vs Glass House
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<blockquote data-quote="fba827" data-source="post: 4609104" data-attributes="member: 807"><p>It partially depends on how many and what types of other characters in the group.</p><p>You can be great at dealing damage and mobility, but if you're only one of a few other characters in the group, or if you don't have any defenders to lock down an opponent (so that it doesn't come after you) then you will never get to live long enough to do your fancy moves.</p><p></p><p>In my 4e experiences with my group so far, we do tend to have specialized PCs and it's worked fine when we're all there. However, as soon as player's don't show up for a session we start getting killed off _very_ easily because we lose the balance and our extreme specialization makes us lack in being able to pick up the noticable slack.</p><p></p><p>Having a 16vs 18 in a particular stat is the difference of +1 in modifier. It's only a 5% increase, but if it is your primary stat it does get used a lot more than a secondary stat. I've heard (but have no personal experience) that the Living campaigns tend to harsh and expect strong primary stats.</p><p></p><p>As you gain level, the difference really won't be any more noticable than it is now (it doesn't exponentially increase - it's just a constant difference).</p><p></p><p></p><p>standard disclaimer: all this based on my own experiences and opinions, yada yada yada. your mileage may vary.</p></blockquote><p></p>
[QUOTE="fba827, post: 4609104, member: 807"] It partially depends on how many and what types of other characters in the group. You can be great at dealing damage and mobility, but if you're only one of a few other characters in the group, or if you don't have any defenders to lock down an opponent (so that it doesn't come after you) then you will never get to live long enough to do your fancy moves. In my 4e experiences with my group so far, we do tend to have specialized PCs and it's worked fine when we're all there. However, as soon as player's don't show up for a session we start getting killed off _very_ easily because we lose the balance and our extreme specialization makes us lack in being able to pick up the noticable slack. Having a 16vs 18 in a particular stat is the difference of +1 in modifier. It's only a 5% increase, but if it is your primary stat it does get used a lot more than a secondary stat. I've heard (but have no personal experience) that the Living campaigns tend to harsh and expect strong primary stats. As you gain level, the difference really won't be any more noticable than it is now (it doesn't exponentially increase - it's just a constant difference). standard disclaimer: all this based on my own experiences and opinions, yada yada yada. your mileage may vary. [/QUOTE]
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Balanced Character vs Glass House
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