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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balanced Character vs Glass House
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<blockquote data-quote="DEFCON 1" data-source="post: 4609382" data-attributes="member: 7006"><p>I pretty much subscribe to the idea that "well-rounded" characters should only play in a party with other "well-rounded" characters. Because if they play in a group made up with quite a few "one-trick-ponies"... they will always seem to come up short in comparision to those characters (<em>especially</em> with regards to combat).</p><p></p><p>Now if your DM and game is such that skill checks and skill challenges make up just as much of the game as combat does... and thus having multiple ability scores raising 2/3rds of your skills to higher-than-normal levels... perhaps it might be worth it. However, it sounds like on these boards that those kinds of games tends to be few and far between.</p><p></p><p>As a result, there will always be a one-trick-pony outshining you in some form or fashion in the game. And that is <u>not</u> fun at all. Thus my recommendation would be to get your primary stat to at least 18 to start. Being only 1 point behind the one-trick-pony is much better than being behind 2.</p><p></p><p>*********</p><p></p><p>I've actually thought about setting a game up where the maximum score a player could start with in any ability score was 16 (<em>including</em> the racial bonuses). By doing this... every class could match up with every race and certain combos wouldn't have to blow all their point-buy points on an 18 straight away (for those combos that don't grant the +2 racial bonus to the primary stat of the class). You'd have everybody with well-rounded characters, because you wouldn't be able to blow all your points on just one or two stats... you'd pretty much have to spread them around.</p><p></p><p>It'd keep everyone on more equal footing, and would also keep a tighter rein on power creep (especially when the magical weapons and implements came into play).</p><p></p><p>Haven't tried it yet, but it's certainly something I'm thinking about.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4609382, member: 7006"] I pretty much subscribe to the idea that "well-rounded" characters should only play in a party with other "well-rounded" characters. Because if they play in a group made up with quite a few "one-trick-ponies"... they will always seem to come up short in comparision to those characters ([I]especially[/I] with regards to combat). Now if your DM and game is such that skill checks and skill challenges make up just as much of the game as combat does... and thus having multiple ability scores raising 2/3rds of your skills to higher-than-normal levels... perhaps it might be worth it. However, it sounds like on these boards that those kinds of games tends to be few and far between. As a result, there will always be a one-trick-pony outshining you in some form or fashion in the game. And that is [U]not[/U] fun at all. Thus my recommendation would be to get your primary stat to at least 18 to start. Being only 1 point behind the one-trick-pony is much better than being behind 2. ********* I've actually thought about setting a game up where the maximum score a player could start with in any ability score was 16 ([I]including[/I] the racial bonuses). By doing this... every class could match up with every race and certain combos wouldn't have to blow all their point-buy points on an 18 straight away (for those combos that don't grant the +2 racial bonus to the primary stat of the class). You'd have everybody with well-rounded characters, because you wouldn't be able to blow all your points on just one or two stats... you'd pretty much have to spread them around. It'd keep everyone on more equal footing, and would also keep a tighter rein on power creep (especially when the magical weapons and implements came into play). Haven't tried it yet, but it's certainly something I'm thinking about. [/QUOTE]
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Balanced Character vs Glass House
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