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Balanced Character vs Glass House
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<blockquote data-quote="Blackbrrd" data-source="post: 4609760" data-attributes="member: 63962"><p>Actually its 5 percent points, not 5%.</p><p></p><p>If you usually hit 50% of the time, a +1 gives you 10% better chance to hit (it will now be 55%). Or, to say it another way: if you do 20 attacks and usually hit on 10 of them, a +1 will make you hit 10+10% = 11 times.</p><p></p><p>Since 4e is balanced around you hitting about 50% of the time, thinking of +1 to hit as a +10% damage bonus is quite accurate.</p><p></p><p>That +1 will also increase your damage by one (you do your primary stat to damage 90% of the time). For a cleric it will typically be 1d8+3 or 1d8+4 with 18 instead of 16.</p><p></p><p>1d8+3 * 50% = 3,75 dmg</p><p>1d8+4 * 55% = 4,675 dmg, or 24,67% more damage per hit.</p><p></p><p>Going from 16 to 18 in your main stat does a LOT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4609760, member: 63962"] Actually its 5 percent points, not 5%. If you usually hit 50% of the time, a +1 gives you 10% better chance to hit (it will now be 55%). Or, to say it another way: if you do 20 attacks and usually hit on 10 of them, a +1 will make you hit 10+10% = 11 times. Since 4e is balanced around you hitting about 50% of the time, thinking of +1 to hit as a +10% damage bonus is quite accurate. That +1 will also increase your damage by one (you do your primary stat to damage 90% of the time). For a cleric it will typically be 1d8+3 or 1d8+4 with 18 instead of 16. 1d8+3 * 50% = 3,75 dmg 1d8+4 * 55% = 4,675 dmg, or 24,67% more damage per hit. Going from 16 to 18 in your main stat does a LOT! :) [/QUOTE]
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Balanced Character vs Glass House
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