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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balanced Character vs Glass House
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<blockquote data-quote="Caliban" data-source="post: 4610168" data-attributes="member: 284"><p>LFR mods tend to be 3 combats with 1-2 skill challenges mixed in there (some authors try to mix it up, but that covers the majority of modules). </p><p> </p><p>Being able to contribute in combat is most important, because most of a 4 hour module will be taken up by combat, but also being able to help in a skill challenge is also important (failing skill challenges generally results in lost healing surges, an additional combat, extra opponents in the next combat, losing treasure, or all of the above). </p><p> </p><p>The main problem with LFR mods is that you don't always know what the rest of the party is going to be. </p><p> </p><p>I've played mods where it was 4 strikers and my lvl 1 cleric (I made the cleric because I saw there were almost none signed up to play the mod) - things tended to die quickly and I had to scramble to keep them all up.</p><p> </p><p>I've played a mod where there were 4 defenders and my wizard. Fortunately the defenders were good at working as a team and spread the damage around, and used their various utilities, items, and potions to stay concious. </p><p> </p><p>I've also seen supposedly "balanced" tables with a mix of classes get TPK'd because no one in the party was build to dish out damage and couldn't outlast the bad guys.</p><p> </p><p>Just make the best character you can, be good at your role and try to have a strong secondary aspect to your character. Try to play with people you know and trust.</p></blockquote><p></p>
[QUOTE="Caliban, post: 4610168, member: 284"] LFR mods tend to be 3 combats with 1-2 skill challenges mixed in there (some authors try to mix it up, but that covers the majority of modules). Being able to contribute in combat is most important, because most of a 4 hour module will be taken up by combat, but also being able to help in a skill challenge is also important (failing skill challenges generally results in lost healing surges, an additional combat, extra opponents in the next combat, losing treasure, or all of the above). The main problem with LFR mods is that you don't always know what the rest of the party is going to be. I've played mods where it was 4 strikers and my lvl 1 cleric (I made the cleric because I saw there were almost none signed up to play the mod) - things tended to die quickly and I had to scramble to keep them all up. I've played a mod where there were 4 defenders and my wizard. Fortunately the defenders were good at working as a team and spread the damage around, and used their various utilities, items, and potions to stay concious. I've also seen supposedly "balanced" tables with a mix of classes get TPK'd because no one in the party was build to dish out damage and couldn't outlast the bad guys. Just make the best character you can, be good at your role and try to have a strong secondary aspect to your character. Try to play with people you know and trust. [/QUOTE]
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Community
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Balanced Character vs Glass House
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