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General Tabletop Discussion
*Pathfinder & Starfinder
Balanced Character vs Glass House
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<blockquote data-quote="Caliban" data-source="post: 4610182" data-attributes="member: 284"><p>In general (and especially for LFR), I would recommend having your primary "attack attribute" be 18-20. </p><p> </p><p>16 Str isn't too bad, but having your wisdom even lower is bad. The lack will become more evident as you get higher level. </p><p> </p><p>You can make up for some of it by spending a feat to be proficient in a superior weapon that gives a +3 proficiency bonus (Bastard Sword, Full Blade, GreatSpear, etc.), and getting a +2 magic weapon as soon as possible (play Black Knight of Arabel or The Prospect). </p><p> </p><p>You might be happier restarting the cleric though. (Tempus is might be the "best" battle cleric deity due to his Channel Divnity feat -Righteous Rage of Tempus. Channel Divinity as a minor action and if your next attack hits, it is an automatic critical. Combined with Healing Strike for 2[W] damage and a vicious weapon and you have done a lot of damage and healed one of your party members in one shot.)</p><p> </p><p>You can have a cleric that has an 18 Str and 16 Wis (dragonborn, Human, warforged, or minotaur) or a 16 Str and 18 Wis (elf, dwarf, Human, and I can't remember the 3rd race with a Wis bonus). </p><p> </p><p>Playing around with the Regional benefits can let you get away with some seemingly weak builds (Impiltur lets you tank your Con, and use Wisdome to calculate your base Hit points, Thay does the same thing with Intelligence)</p></blockquote><p></p>
[QUOTE="Caliban, post: 4610182, member: 284"] In general (and especially for LFR), I would recommend having your primary "attack attribute" be 18-20. 16 Str isn't too bad, but having your wisdom even lower is bad. The lack will become more evident as you get higher level. You can make up for some of it by spending a feat to be proficient in a superior weapon that gives a +3 proficiency bonus (Bastard Sword, Full Blade, GreatSpear, etc.), and getting a +2 magic weapon as soon as possible (play Black Knight of Arabel or The Prospect). You might be happier restarting the cleric though. (Tempus is might be the "best" battle cleric deity due to his Channel Divnity feat -Righteous Rage of Tempus. Channel Divinity as a minor action and if your next attack hits, it is an automatic critical. Combined with Healing Strike for 2[W] damage and a vicious weapon and you have done a lot of damage and healed one of your party members in one shot.) You can have a cleric that has an 18 Str and 16 Wis (dragonborn, Human, warforged, or minotaur) or a 16 Str and 18 Wis (elf, dwarf, Human, and I can't remember the 3rd race with a Wis bonus). Playing around with the Regional benefits can let you get away with some seemingly weak builds (Impiltur lets you tank your Con, and use Wisdome to calculate your base Hit points, Thay does the same thing with Intelligence) [/QUOTE]
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Balanced Character vs Glass House
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