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Balanced encounters - yesterday vs. today
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<blockquote data-quote="Quasqueton" data-source="post: 3741546" data-attributes="member: 3854"><p>There is no exact notation in the AD&D1 DMG on what a balanced <strong>encounter</strong> is, to my knowledge. There is advice on balanced <strong>games</strong> and <strong>dungeons</strong>, and looking at the charts we can see how that would break down into an encounter.Yes.Mostly, yes. There are guidelines/hints in the form of the charts for random dungeon generation. The <em>Fiend Folio</em> and <em>Monster Manual II</em> expand these charts. This is all an unfortunate, and poorly executed way of telling/helping DMs create balanced encounters.</p><p></p><p>When I go back and read some of my old <em>Dragon</em> magazines, I find the designers (EGG, Mentzer, etc.) warning DMs not to screw up game balance by fiddling too much with the RAW. Gygax also gives this warning in the DMG. Unfortunately, I only find these articles and paragraphs later, after these kinds of threads.</p><p></p><p>In <em>Dragon</em> #101, September 1985, Frank Mentzer has an charticle titled, "Plan it by the numbers, a system for tailoring challenges to the characters". In this he charts out, in detail, how to judge the challenge level of an encounter compared to the party of PCs. One small table in the article looks eerily similar to the chart in the D&D3 DMG.</p><p></p><p>Let's look at the encounters in <em>The Lost Caverns of Tsojcanth</em>.It should be noted, though, that the cover of the module says, "An adventure for character levels 6-10."Now, the encounters in the Lost Caverns:</p><p><u>First Level</u></p><p>Room 2: 20 stirges - Monster Level II says 5-15 stirges</p><p>Room 3: 1 clay golem - Monster Level VIII says 1 clay golem</p><p>Room 4: 8 mobats - Monster Level III says 1-8 mobats</p><p>Room 5: 1 lurker above - Monster Level VII says 1 lurker above</p><p>Room 6: 7 pech - Monster Level IV says 5-20 pechs</p><p>Room 7: 5 giant cave crickets - Monster Level I says 1-8 giant cave crickets</p><p>Room 8: 6 green slime - Monster Level VI says --- green slimes (?? what does "---" mean on the chart?)</p><p>Room 9: 4 trolls - Monster Level VI says 1-3 trolls</p><p>Room 10: 1,000 normal bats - Monster Level I says 10-100 normal bats - this is kind of a weird encounter - more of an environment than monster</p><p>Room 11: 16 cave morays - Monster Level III says 4-16 cave morays</p><p>Room 12: 2 formorian giants - Monster Level VII says 1-4 formorian giants</p><p>Roomo 14: 6 piercers - Monster Level II says 1-4 piercers</p><p>Room 14: giant snapping turtle - Monster Level ?? - can't find this (is 10 HD)</p><p>-- Geez, this is getting much longer than I expected -- nearly *every* room has a monster encounter.</p><p>Room 15: 2 cockatrices - Monster Level V says 1-2 cockatrices</p><p>Room 16: gorgimera - Monster Level VII says 1 gorgimera</p><p>Room 18: 4 dao - Monster Level VIII says 1 (10% chance of 2-5)</p><p>Room 20: 6 lacedon-ghasts - Monster Level IV says 1-4 ghasts</p><p>Room 21: 3 xorn - Monster Level VII says 1-3 xorn</p><p>Room 22: 1 marid - Monster Level IX says 1 marid (Note: this is not a combat encounter, it can be a non-encounter [the marid is in an enchanged sleep] or can help the PCs [if they dispel the magic and ask for aid])</p><p>I might do the second level of the dungeon at a later time.</p><p></p><p>So, on this first level of a dungeon for characters level 6-8/10, there are encounters:</p><p>Level I x1</p><p>Level II x2</p><p>Level III x2</p><p>Level IV x2</p><p>Level V x5</p><p>Level VI x1</p><p>Level VII x4</p><p>Level VIII x2</p><p>Some of these encounters are at the upper end of their numbers, but still, that's how the level system was designed.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3741546, member: 3854"] There is no exact notation in the AD&D1 DMG on what a balanced [b]encounter[/b] is, to my knowledge. There is advice on balanced [b]games[/b] and [b]dungeons[/b], and looking at the charts we can see how that would break down into an encounter.Yes.Mostly, yes. There are guidelines/hints in the form of the charts for random dungeon generation. The [i]Fiend Folio[/i] and [i]Monster Manual II[/i] expand these charts. This is all an unfortunate, and poorly executed way of telling/helping DMs create balanced encounters. When I go back and read some of my old [i]Dragon[/i] magazines, I find the designers (EGG, Mentzer, etc.) warning DMs not to screw up game balance by fiddling too much with the RAW. Gygax also gives this warning in the DMG. Unfortunately, I only find these articles and paragraphs later, after these kinds of threads. In [i]Dragon[/i] #101, September 1985, Frank Mentzer has an charticle titled, "Plan it by the numbers, a system for tailoring challenges to the characters". In this he charts out, in detail, how to judge the challenge level of an encounter compared to the party of PCs. One small table in the article looks eerily similar to the chart in the D&D3 DMG. Let's look at the encounters in [i]The Lost Caverns of Tsojcanth[/i].It should be noted, though, that the cover of the module says, "An adventure for character levels 6-10."Now, the encounters in the Lost Caverns: [u]First Level[/u] Room 2: 20 stirges - Monster Level II says 5-15 stirges Room 3: 1 clay golem - Monster Level VIII says 1 clay golem Room 4: 8 mobats - Monster Level III says 1-8 mobats Room 5: 1 lurker above - Monster Level VII says 1 lurker above Room 6: 7 pech - Monster Level IV says 5-20 pechs Room 7: 5 giant cave crickets - Monster Level I says 1-8 giant cave crickets Room 8: 6 green slime - Monster Level VI says --- green slimes (?? what does "---" mean on the chart?) Room 9: 4 trolls - Monster Level VI says 1-3 trolls Room 10: 1,000 normal bats - Monster Level I says 10-100 normal bats - this is kind of a weird encounter - more of an environment than monster Room 11: 16 cave morays - Monster Level III says 4-16 cave morays Room 12: 2 formorian giants - Monster Level VII says 1-4 formorian giants Roomo 14: 6 piercers - Monster Level II says 1-4 piercers Room 14: giant snapping turtle - Monster Level ?? - can't find this (is 10 HD) -- Geez, this is getting much longer than I expected -- nearly *every* room has a monster encounter. Room 15: 2 cockatrices - Monster Level V says 1-2 cockatrices Room 16: gorgimera - Monster Level VII says 1 gorgimera Room 18: 4 dao - Monster Level VIII says 1 (10% chance of 2-5) Room 20: 6 lacedon-ghasts - Monster Level IV says 1-4 ghasts Room 21: 3 xorn - Monster Level VII says 1-3 xorn Room 22: 1 marid - Monster Level IX says 1 marid (Note: this is not a combat encounter, it can be a non-encounter [the marid is in an enchanged sleep] or can help the PCs [if they dispel the magic and ask for aid]) I might do the second level of the dungeon at a later time. So, on this first level of a dungeon for characters level 6-8/10, there are encounters: Level I x1 Level II x2 Level III x2 Level IV x2 Level V x5 Level VI x1 Level VII x4 Level VIII x2 Some of these encounters are at the upper end of their numbers, but still, that's how the level system was designed. Quasqueton [/QUOTE]
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