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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Balanced encounters - yesterday vs. today
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<blockquote data-quote="billd91" data-source="post: 3742279" data-attributes="member: 3400"><p>Where else would you go??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Seriously, I understand an experienced DM has plenty of other sources of advice. But since the core rules are the ultimate source from which 3E's culture is derived, your lack of experience with it could explain why you're not seeing that part of the edition's culture. </p><p></p><p></p><p></p><p></p><p>Well, like in 1st edition, the majority of encounters you see are going to be tailored to the particular PCs at the time. They may be part of a published module which lists the appropriate PC levels, or they're encounters that happen at the DM's initiative, or were designed based on the DM's plot and how far he expected the PCs to advance by the time the plot events happen, etc.</p><p>Tailored encounters also involve the most rules in the form of the CR/EL subsystem. If the encounter is status quo, we aren't really worried about the CR/EL until we're figuring out the XPs at the end or putting together the pile of loot. I liken this to people thinking the majority of D&D's focus is combat. Of course when you look at the rules, it appears that way. But that's only because combat requires the most substantial chunk of drafted rules to make consistent and fair. It's no more the thrust of the game than playing the role of your character out of combat (which requires fewer drafted rules).</p></blockquote><p></p>
[QUOTE="billd91, post: 3742279, member: 3400"] Where else would you go??? ;) Seriously, I understand an experienced DM has plenty of other sources of advice. But since the core rules are the ultimate source from which 3E's culture is derived, your lack of experience with it could explain why you're not seeing that part of the edition's culture. Well, like in 1st edition, the majority of encounters you see are going to be tailored to the particular PCs at the time. They may be part of a published module which lists the appropriate PC levels, or they're encounters that happen at the DM's initiative, or were designed based on the DM's plot and how far he expected the PCs to advance by the time the plot events happen, etc. Tailored encounters also involve the most rules in the form of the CR/EL subsystem. If the encounter is status quo, we aren't really worried about the CR/EL until we're figuring out the XPs at the end or putting together the pile of loot. I liken this to people thinking the majority of D&D's focus is combat. Of course when you look at the rules, it appears that way. But that's only because combat requires the most substantial chunk of drafted rules to make consistent and fair. It's no more the thrust of the game than playing the role of your character out of combat (which requires fewer drafted rules). [/QUOTE]
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Balanced encounters - yesterday vs. today
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