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Balanced encounters - yesterday vs. today
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<blockquote data-quote="MerricB" data-source="post: 3743261" data-attributes="member: 3586"><p>Hmm. In actual 3e adventures, you get quite a few encounter areas that have a note, "fighting here will alert area X" or suchlike. The idea of intelligent play of monsters is still very active. 1e briefly touches on it with some great examples in AD&D, and then some excellent examples in the adventures - but not all of them.</p><p></p><p>It should be noted that there's a great difference between adventure design where it is touched upon (very briefly) in AD&D, and how it is displayed in AD&D adventures.</p><p></p><p>I don't think AD&D has much actual advice for adventure design. Certainly it has a lot of aids for dungeon design, but that is a different beast.</p><p></p><p>Just with regard to monster levels: one great difference between 1e and 3e is how long a monster remains a credible threat. In 3e, one of my least favourite features is how AC balloons: From 16 at 1st level to 30+ at 10th level. In AD&D, a 1st level fighter may have a AC of 3, and at 10th level of... -2! Certainly there is a much lesser gap in defensive power, which makes even the lowly orc a credible threat at high levels (if in high enough numbers to withstand the fireballs, of course).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3743261, member: 3586"] Hmm. In actual 3e adventures, you get quite a few encounter areas that have a note, "fighting here will alert area X" or suchlike. The idea of intelligent play of monsters is still very active. 1e briefly touches on it with some great examples in AD&D, and then some excellent examples in the adventures - but not all of them. It should be noted that there's a great difference between adventure design where it is touched upon (very briefly) in AD&D, and how it is displayed in AD&D adventures. I don't think AD&D has much actual advice for adventure design. Certainly it has a lot of aids for dungeon design, but that is a different beast. Just with regard to monster levels: one great difference between 1e and 3e is how long a monster remains a credible threat. In 3e, one of my least favourite features is how AC balloons: From 16 at 1st level to 30+ at 10th level. In AD&D, a 1st level fighter may have a AC of 3, and at 10th level of... -2! Certainly there is a much lesser gap in defensive power, which makes even the lowly orc a credible threat at high levels (if in high enough numbers to withstand the fireballs, of course). Cheers! [/QUOTE]
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