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Balanced Game System: Imperative or Bugaboo
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<blockquote data-quote="steeldragons" data-source="post: 5750588" data-attributes="member: 92511"><p>First, hey Neonchameleon! Long time no see. Hope all's well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, despite the argument that all history is "revisionist" as you are perceiving the past through the eyes of the present, I suppose I should have been more precise.</p><p></p><p>In <em>my personal gaming experience</em>, in no group I ever played with, through all of the 80s and into the early 90s, did a discussion or argument about "balance" ever come up. It simply was some ethereal understood concept that did not play into player choice or decision. It's conception as a "game design necessity" or simply and element of play, in the way it means today, did not cross our minds.</p><p></p><p></p><p></p><p> </p><p>Well, I never had the privilege of talking or playing with the man. But nice to know it was a concern...as I said (or meant to insinuate, at least), I always thought things <em>were</em> "balanced" in OD&D and AD&D. It just never came up as a concern.</p><p></p><p></p><p></p><p></p><p>Well, this goes to my original point, for "Balance" nowadays. It is as important/necessary as thsoe playing deem/create it to be.</p><p></p><p>If your perception is "Balance is like oxygen"...then that's what it's going to be for you and your game. </p><p> </p><p></p><p></p><p>Ya know...I can never remember what this means. I've been told and just don't ever remember (an indicator, I suppose of how often I, or a point I'm trying to make, am/are called a "Strawman".) All I recall is that it is somehow derogatory, implying a "weak" arguement. Is that correct?</p><p></p><p></p><p></p><p></p><p>I'm not really clear on how this contradicts my "strawman". But ok, I'll take your word for it (having no experience to speak of in 3e, myself).</p><p> </p><p></p><p></p><p></p><p>Again, a matter of personal preference and perception. To my mind, if something is "futile" then no, by definition it is <em>not </em>a "worthy goal." It is a white whale.</p><p></p><p></p><p></p><p>As far as I understand it, I believe it was yon latter days of 2e. Apparently, from what I've read here, was further corrupted in 3e. And completely blown out of the water in 4e.</p><p> </p><p></p><p></p><p>That was always, and remains to be, my understanding of it, as well.</p><p></p><p></p><p></p><p>The strawmen are taking over the world! Quick! Load up on fire-based spells! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (Your final point which I "snipped", as I have nothing to add/respond to it, is good too.)</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5750588, member: 92511"] First, hey Neonchameleon! Long time no see. Hope all's well. :) Well, despite the argument that all history is "revisionist" as you are perceiving the past through the eyes of the present, I suppose I should have been more precise. In [I]my personal gaming experience[/I], in no group I ever played with, through all of the 80s and into the early 90s, did a discussion or argument about "balance" ever come up. It simply was some ethereal understood concept that did not play into player choice or decision. It's conception as a "game design necessity" or simply and element of play, in the way it means today, did not cross our minds. Well, I never had the privilege of talking or playing with the man. But nice to know it was a concern...as I said (or meant to insinuate, at least), I always thought things [I]were[/I] "balanced" in OD&D and AD&D. It just never came up as a concern. Well, this goes to my original point, for "Balance" nowadays. It is as important/necessary as thsoe playing deem/create it to be. If your perception is "Balance is like oxygen"...then that's what it's going to be for you and your game. Ya know...I can never remember what this means. I've been told and just don't ever remember (an indicator, I suppose of how often I, or a point I'm trying to make, am/are called a "Strawman".) All I recall is that it is somehow derogatory, implying a "weak" arguement. Is that correct? I'm not really clear on how this contradicts my "strawman". But ok, I'll take your word for it (having no experience to speak of in 3e, myself). Again, a matter of personal preference and perception. To my mind, if something is "futile" then no, by definition it is [I]not [/I]a "worthy goal." It is a white whale. As far as I understand it, I believe it was yon latter days of 2e. Apparently, from what I've read here, was further corrupted in 3e. And completely blown out of the water in 4e. That was always, and remains to be, my understanding of it, as well. The strawmen are taking over the world! Quick! Load up on fire-based spells! :) (Your final point which I "snipped", as I have nothing to add/respond to it, is good too.) --SD [/QUOTE]
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