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General Tabletop Discussion
*TTRPGs General
Balanced Game System: Imperative or Bugaboo
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<blockquote data-quote="billd91" data-source="post: 5751801" data-attributes="member: 3400"><p>I think you make some important points here and I'd like to help draw them together. </p><p></p><p>GM involvement in character generation in point buy systems (like Champions/Hero and Mutants and Masterminds) is a necessity. This is despite the systems starting with perfect balance between players. After all, they all have the exact same points to spend. Yet, by the time those points are spent, inequality most likely exists. Why?</p><p></p><p>The real bugaboo is player choices. No matter what the game, no matter how balanced it is in so many ways, there will always be choices that are better than others given the circumstances. And those circumstances will always be heavily influenced by the GM. He has ideas on where the campaign will be going. He can incorporate new ideas based on player choices. He can tell you when adding another synergy to a set of powers is gilding the lily a bit too much. And he can tell you when you're running the risk of interfering with another player's fun - or when they are running the risk of interfering with yours.</p></blockquote><p></p>
[QUOTE="billd91, post: 5751801, member: 3400"] I think you make some important points here and I'd like to help draw them together. GM involvement in character generation in point buy systems (like Champions/Hero and Mutants and Masterminds) is a necessity. This is despite the systems starting with perfect balance between players. After all, they all have the exact same points to spend. Yet, by the time those points are spent, inequality most likely exists. Why? The real bugaboo is player choices. No matter what the game, no matter how balanced it is in so many ways, there will always be choices that are better than others given the circumstances. And those circumstances will always be heavily influenced by the GM. He has ideas on where the campaign will be going. He can incorporate new ideas based on player choices. He can tell you when adding another synergy to a set of powers is gilding the lily a bit too much. And he can tell you when you're running the risk of interfering with another player's fun - or when they are running the risk of interfering with yours. [/QUOTE]
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Balanced Game System: Imperative or Bugaboo
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