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General Tabletop Discussion
*TTRPGs General
Balanced Game System: Imperative or Bugaboo
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<blockquote data-quote="gamerprinter" data-source="post: 5751880" data-attributes="member: 50895"><p>Balance is not an issue I've ever heard complained by players in game, nor at an LGS. The debate only seems to occur online in forums in my experience. Not to say it doesn't exist, but I've never heard a live person even mention it. But then there are many RPG issues discussed on forums, that I've also never seen in actual play... like the 15 minute adventure day, the over-powered-ness of wizards in low to mid level games, etc. Almost as if they are online urban legends, and not real concerns in gaming.</p><p> </p><p>In retrospect, the only time I've witnessed any kind of imbalance, it always involved a player that was either 'cheating' or simply misunderstood how a particular spell or feat actually worked, using it inappropriately granting them an unfair advantage. When the issue was pointed out, the player pointed to the specific rule, and it was found that he hadn't read the entire rule, just the first sentence and applied the implied (incomplete) spirit of the rule to use it improperly. Once we (the group) deciminated the entire rule - the player realized he was doing it wrong (or got found out to be doing it wrong) and then quit the gaming group, because he couldn't have it his way...</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5751880, member: 50895"] Balance is not an issue I've ever heard complained by players in game, nor at an LGS. The debate only seems to occur online in forums in my experience. Not to say it doesn't exist, but I've never heard a live person even mention it. But then there are many RPG issues discussed on forums, that I've also never seen in actual play... like the 15 minute adventure day, the over-powered-ness of wizards in low to mid level games, etc. Almost as if they are online urban legends, and not real concerns in gaming. In retrospect, the only time I've witnessed any kind of imbalance, it always involved a player that was either 'cheating' or simply misunderstood how a particular spell or feat actually worked, using it inappropriately granting them an unfair advantage. When the issue was pointed out, the player pointed to the specific rule, and it was found that he hadn't read the entire rule, just the first sentence and applied the implied (incomplete) spirit of the rule to use it improperly. Once we (the group) deciminated the entire rule - the player realized he was doing it wrong (or got found out to be doing it wrong) and then quit the gaming group, because he couldn't have it his way... [/QUOTE]
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